DMASOUND->rev6 (2.4.3)(attn: Xine, MOL, PowerComputing, ibook, Tumbler)
phandel at cise.ufl.edu
phandel at cise.ufl.edu
Sun Apr 8 06:56:25 EST 2001
On Sat, 7 Apr 2001, Iain Sandoe wrote:
>
> >> - fix bug where TX stops when dbdma status comes up "DEAD"
> >> so far only reported on PowerComputing clones ... but.
> >> (PowerComputing clones - NOT TESTED - please let me know what happens).
> >
> > Nope, I can still kill sound by merely moving the mouse. Here is the new
> > line from the console:
> >
> > Apr 7 03:31:13 like kernel: dmasound_pmac: tx-irq: xfer died - patching
> > it up...
> >
> > ...but sound is dead, along with the player app, just as before.
>
> damn... so much for the dbdma manual... :-(
>
> what do you _have_ to do to re-start the sound?
> kill & re-start the app?
> close & re-open /dev/dsp?
> un-load & re-load the module?
> - or reboot?
The application is wedged (at least the sound-playing thread) - ie. in
xmms, I can still use the menus etc. but the timer itself has stopped.
If I try to quit xmms, xmms will freeze completely. I then *have to* kill
xmms (so that I can unload the two sound modules dmasound_{pmac,core}),
unload the two modules, and then reload the two modules. Rebooting is not
required.
Here is the message after the insmod:
Apr 7 13:46:55 like kernel: dmasound_pmac: Awacs/Screamer Codec Mfct: 2 Rev 2
Apr 7 13:46:55 like kernel: PowerMac AWACS rev 2 DMA sound driver rev
016 installed
Apr 7 13:46:55 like kernel: Core driver edition 01.06 : PowerMac Built-in
Sound driver edition 00.06
Apr 7 13:46:55 like kernel: Write will use 4 fragments of 32768
bytes as default
Apr 7 13:46:55 like kernel: Read will use 4 fragments of 32768
bytes as default
> can you make sure it's not the app that's stopping?
> (or is this equally the case with _any_ app?)
Yes, it happens with any app.
> If you have a big-ish file (although it doesn't sound like you need very
> big) then my stest program would do to test it... it's *very* simple and
> therefore should eliminate lots of other possibilities ;-)
I can kill sound with xmms, mpg123, realplay, etc. although I can't kill
it with realplay at low bitrates.
Another datapoint: It seems as if I can kill sound more easily when I play
mp3s that reside on my fast drive -> I can kill it within 30sec from the
IBM 7200rpm UltraSCSI drive, but it takes a few minutes of playing from
the Seagate 5400rpm UltraSCSI drive.
Thanks,
Peter
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