[RFC 1/3] clock: aspeed: Setup video engine clocking
Andrew Jeffery
andrew at aj.id.au
Mon Aug 13 10:45:34 AEST 2018
On Wed, 8 Aug 2018, at 06:41, Eddie James wrote:
> Add the video engine reset bit and add the eclk clock divider table. The
> eclk can be muxed, but for the sake of simplicity, force the eclk source
> to be the mpll clock.
>
> Signed-off-by: Eddie James <eajames at linux.vnet.ibm.com>
> ---
> drivers/clk/clk-aspeed.c | 61 +++++++++++++++++++++++++++++++-
> include/dt-bindings/clock/aspeed-clock.h | 1 +
> 2 files changed, 61 insertions(+), 1 deletion(-)
>
> diff --git a/drivers/clk/clk-aspeed.c b/drivers/clk/clk-aspeed.c
> index 8796b8a..c1a64ae 100644
> --- a/drivers/clk/clk-aspeed.c
> +++ b/drivers/clk/clk-aspeed.c
> @@ -20,6 +20,7 @@
>
> #define ASPEED_RESET_CTRL 0x04
> #define ASPEED_CLK_SELECTION 0x08
> +#define ASPEED_CLK_SEL_VE GENMASK(3, 2)
> #define ASPEED_CLK_STOP_CTRL 0x0c
> #define ASPEED_MPLL_PARAM 0x20
> #define ASPEED_HPLL_PARAM 0x24
> @@ -87,7 +88,7 @@ struct aspeed_clk_gate {
> /* TODO: ask Aspeed about the actual parent data */
> static const struct aspeed_gate_data aspeed_gates[] = {
> /* clk rst name parent flags */
> - [ASPEED_CLK_GATE_ECLK] = { 0, -1, "eclk-gate", "eclk", 0 }, /* Video
> Engine */
> + [ASPEED_CLK_GATE_ECLK] = { 0, 6, "eclk-gate", "eclk", 0 }, /* Video
> Engine */
> [ASPEED_CLK_GATE_GCLK] = { 1, 7, "gclk-gate", NULL, 0 }, /* 2D engine */
> [ASPEED_CLK_GATE_MCLK] = { 2, -1, "mclk-gate", "mpll",
> CLK_IS_CRITICAL }, /* SDRAM */
> [ASPEED_CLK_GATE_VCLK] = { 3, 6, "vclk-gate", NULL, 0 }, /* Video
> Capture */
> @@ -113,6 +114,18 @@ struct aspeed_clk_gate {
> [ASPEED_CLK_GATE_LHCCLK] = { 28, -1, "lhclk-gate", "lhclk", 0 }, /* LPC
> master/LPC+ */
> };
>
> +static const struct clk_div_table ast2500_eclk_div_table[] = {
> + { 0x0, 2 },
> + { 0x1, 2 },
> + { 0x2, 3 },
> + { 0x3, 4 },
> + { 0x4, 5 },
> + { 0x5, 6 },
> + { 0x6, 7 },
> + { 0x7, 8 },
> + { 0 }
> +};
> +
> static const struct clk_div_table ast2500_mac_div_table[] = {
> { 0x0, 4 }, /* Yep, really. Aspeed confirmed this is correct */
> { 0x1, 4 },
> @@ -192,18 +205,21 @@ static struct clk_hw
> *aspeed_ast2500_calc_pll(const char *name, u32 val)
>
> struct aspeed_clk_soc_data {
> const struct clk_div_table *div_table;
> + const struct clk_div_table *eclk_div_table;
> const struct clk_div_table *mac_div_table;
> struct clk_hw *(*calc_pll)(const char *name, u32 val);
> };
>
> static const struct aspeed_clk_soc_data ast2500_data = {
> .div_table = ast2500_div_table,
> + .eclk_div_table = ast2500_eclk_div_table,
> .mac_div_table = ast2500_mac_div_table,
> .calc_pll = aspeed_ast2500_calc_pll,
> };
>
> static const struct aspeed_clk_soc_data ast2400_data = {
> .div_table = ast2400_div_table,
> + .eclk_div_table = ast2400_div_table,
> .mac_div_table = ast2400_div_table,
> .calc_pll = aspeed_ast2400_calc_pll,
> };
> @@ -317,6 +333,7 @@ struct aspeed_reset {
> [ASPEED_RESET_PECI] = 10,
> [ASPEED_RESET_I2C] = 2,
> [ASPEED_RESET_AHB] = 1,
> + [ASPEED_RESET_VIDEO] = 6,
>
> /*
> * SCUD4 resets start at an offset to separate them from
> @@ -522,6 +539,48 @@ static int aspeed_clk_probe(struct platform_device *pdev)
> return PTR_ERR(hw);
> aspeed_clk_data->hws[ASPEED_CLK_24M] = hw;
>
> + /* Video Engine (ECLK) clock divider (ignore mux; set parent MPLL) */
> + regmap_read(map, ASPEED_CLK_SELECTION, &val);
> + if (val & ASPEED_CLK_SEL_VE) {
> + /* ECLK clock select isn't MPLL; reset to MPLL */
> + u32 clk = BIT(aspeed_gates[ASPEED_CLK_GATE_ECLK].clock_idx);
> + u32 rst = BIT(aspeed_gates[ASPEED_CLK_GATE_ECLK].reset_idx);
> + u32 stop;
> +
> + dev_info(dev, "setting eclk mux to mpll\n");
> +
> + /* Put Video Engine in reset */
> + regmap_update_bits(map, ASPEED_RESET_CTRL, rst, rst);
> + udelay(100);
> +
> + /* Stop the clock if it's running */
> + regmap_read(map, ASPEED_CLK_STOP_CTRL, &stop);
> + if (!(stop & clk))
> + regmap_update_bits(map, ASPEED_CLK_STOP_CTRL, clk,
> + clk);
> +
> + /* Set clock select to MPLL */
> + regmap_update_bits(map, ASPEED_CLK_SELECTION,
> + ASPEED_VE_CLK_SEL, 0);
> +
> + /* Start the clock if it was originally running */
> + if (!(stop & clk)) {
> + regmap_update_bits(map, ASPEED_CLK_STOP_CTRL, clk, 0);
> + mdelay(10);
> + }
> +
> + /* Take Video Engine out of reset */
> + regmap_update_bits(map, ASPEED_RESET_CTRL, rst, 0);
> + }
This seems like a bit of hack? Shouldn't we describe the clock tree
including the mux and let it sort itself out?
> +
> + hw = clk_hw_register_divider_table(dev, "eclk", "mpll", 0,
> + scu_base + ASPEED_CLK_SELECTION, 28, 3, 0,
> + soc_data->eclk_div_table,
> + &aspeed_clk_lock);
> + if (IS_ERR(hw))
> + return PTR_ERR(hw);
> + aspeed_clk_data->hws[ASPEED_CLK_ECLK] = hw;
> +
> /*
> * TODO: There are a number of clocks that not included in this driver
> * as more information is required:
> diff --git a/include/dt-bindings/clock/aspeed-clock.h b/include/dt-
> bindings/clock/aspeed-clock.h
> index 4476184..f1813db 100644
> --- a/include/dt-bindings/clock/aspeed-clock.h
> +++ b/include/dt-bindings/clock/aspeed-clock.h
> @@ -50,5 +50,6 @@
> #define ASPEED_RESET_I2C 7
> #define ASPEED_RESET_AHB 8
> #define ASPEED_RESET_CRT1 9
> +#define ASPEED_RESET_VIDEO 10
>
> #endif
> --
> 1.8.3.1
>
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