Software Emulation error
Kyle Harris
kharris at nexus-tech.net
Fri Dec 22 00:28:28 EST 2000
Jerry Van Baren wrote:
>
> Scrogged memory, bad code. You are trying to execute a floating point
> instruction and your processor doesn't support floating point (or it is
> disabled). Memories like to go to 0xFFs and that is a floating point
> instruction. Most floating point instructions are 0xFE and the 'D'
> field supplies the remaining '1' bit. I don't see any valid
> instructions for 0xFFFFFFDA (they all have a reserved field of '0's in
> them), but the op-code causes a floating point trap if you don't have
> floating point available/enabled.
>
> I assume memcp/44 is line 44 in memcp. I would check the parameters to
> the memcp() call to make sure you aren't copying garbage over
> yourself. If you can look at the assembly code and registers, make
> sure the destination wasn't 0x398c8d84 (next instruction pointer - 4).
>
> How was my guess? Did I win $1,000,000 :-)? It would be easier if you
> tell us the processor and more about your system.
Sorry, I guess more detailed info would be helpful. I'm running a 2.2.13
kernel on a TQM823 board. I have seen this error when using dd to write
to flash. But it's not consistent (sometimes dd works, sometimes it
doesn't). Then I wrote a program using the times() function and it
always fails. I went back and tried this with the original kernel and it
works! I recompiled with and without MATH_EMULATION, but essentially get
the same error. I've tried rebuilding the kernel to what I think are
default settings, but still no luck. What other kernel configs are
relevant?
I'll put your name in the drawing for the $1M. :)
Thanks, Kyle.
> At 09:20 PM 12/20/00 -0500, Kyle Harris wrote:
>
> >Hi,
> >
> >I've encountered the following error several times while running various
> >programs. This one comes from a process attempting to call the times()
> >function.
> >
> >Software Emulation memcp/44 NIP: 18424a0 *NIP: 0x398c8d88 code: ffffffda
> >Illegal Instruction
> >
> >Can anyone give me a clue as to why this happens?
> >
> >Thanks, Kyle.
> >
>
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