[PATCH] powerpc: ps3: mark ps3_notification_device static for stack usage
Geoff Levand
geoff at infradead.org
Sun Mar 24 12:19:06 AEDT 2024
On 3/23/24 05:24, Arnd Bergmann wrote:
> On Fri, Mar 22, 2024, at 09:34, Geoff Levand wrote:
>> On 3/21/24 17:32, Geert Uytterhoeven wrote:
>>> --- a/arch/powerpc/platforms/ps3/device-init.c
>>>> +++ b/arch/powerpc/platforms/ps3/device-init.c
>>>> @@ -770,7 +770,7 @@ static struct task_struct *probe_task;
>>>>
>>>> static int ps3_probe_thread(void *data)
>>>> {
>>>> - struct ps3_notification_device dev;
>>>> + static struct ps3_notification_device dev;
>>>> int res;
>>>> unsigned int irq;
>>>> u64 lpar;
>>>
>>> Making it static increases kernel size for everyone. So I'd rather
>>> allocate it dynamically. The thread already allocates a buffer, which
>>> can be replaced at no cost by allocating a structure containing both
>>> the ps3_notification_device and the buffer.
>
> I didn't think it mattered much, given that you would rarely
> have a kernel with PS3 support along with other platforms.
>
> I suppose it does increase the size for a PS3-only kernel
> as well, while your version makes it smaller.
>
>> Here's what I came up with. It builds for me without warnings.
>> I haven't tested it yet. A review would be appreciated.
>
> It seems a little complicated but looks all correct to
> me and reduces both stack and .data size, so
>
> Acked-by: Arnd Bergmann <arnd at arndb.de>
Thanks Arnd. I also thought it was a bit too much. I made a simpler
version that I'll post as a separate message.
-Geoff
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