[PATCH] powerpc: ps3: mark ps3_notification_device static for stack usage

Arnd Bergmann arnd at arndb.de
Sat Mar 23 07:24:13 AEDT 2024


On Fri, Mar 22, 2024, at 09:34, Geoff Levand wrote:
> On 3/21/24 17:32, Geert Uytterhoeven wrote:
>> --- a/arch/powerpc/platforms/ps3/device-init.c
>>> +++ b/arch/powerpc/platforms/ps3/device-init.c
>>> @@ -770,7 +770,7 @@ static struct task_struct *probe_task;
>>>
>>>  static int ps3_probe_thread(void *data)
>>>  {
>>> -       struct ps3_notification_device dev;
>>> +       static struct ps3_notification_device dev;
>>>         int res;
>>>         unsigned int irq;
>>>         u64 lpar;
>> 
>> Making it static increases kernel size for everyone.  So I'd rather
>> allocate it dynamically. The thread already allocates a buffer, which
>> can be replaced at no cost by allocating a structure containing both
>> the ps3_notification_device and the buffer.

I didn't think it mattered much, given that you would rarely
have a kernel with PS3 support along with other platforms.

I suppose it does increase the size for a PS3-only kernel
as well, while your version makes it smaller.

> Here's what I came up with.  It builds for me without warnings.
> I haven't tested it yet.  A review would be appreciated.

It seems a little complicated but looks all correct to
me and reduces both stack and .data size, so

Acked-by: Arnd Bergmann <arnd at arndb.de>


More information about the Linuxppc-dev mailing list