[PATCH] powerpc: ps3: mark ps3_notification_device static for stack usage
Arnd Bergmann
arnd at arndb.de
Sat Mar 23 07:24:13 AEDT 2024
On Fri, Mar 22, 2024, at 09:34, Geoff Levand wrote:
> On 3/21/24 17:32, Geert Uytterhoeven wrote:
>> --- a/arch/powerpc/platforms/ps3/device-init.c
>>> +++ b/arch/powerpc/platforms/ps3/device-init.c
>>> @@ -770,7 +770,7 @@ static struct task_struct *probe_task;
>>>
>>> static int ps3_probe_thread(void *data)
>>> {
>>> - struct ps3_notification_device dev;
>>> + static struct ps3_notification_device dev;
>>> int res;
>>> unsigned int irq;
>>> u64 lpar;
>>
>> Making it static increases kernel size for everyone. So I'd rather
>> allocate it dynamically. The thread already allocates a buffer, which
>> can be replaced at no cost by allocating a structure containing both
>> the ps3_notification_device and the buffer.
I didn't think it mattered much, given that you would rarely
have a kernel with PS3 support along with other platforms.
I suppose it does increase the size for a PS3-only kernel
as well, while your version makes it smaller.
> Here's what I came up with. It builds for me without warnings.
> I haven't tested it yet. A review would be appreciated.
It seems a little complicated but looks all correct to
me and reduces both stack and .data size, so
Acked-by: Arnd Bergmann <arnd at arndb.de>
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