[PATCH v3 13/18] of: overlay: check prevents multiple fragments touching same property
Frank Rowand
frowand.list at gmail.com
Mon Oct 15 14:21:01 AEDT 2018
On 10/14/18 18:55, Joe Perches wrote:
> On Sun, 2018-10-14 at 18:52 -0700, Frank Rowand wrote:
>> On 10/14/18 18:06, Joe Perches wrote:
>>> On Sun, 2018-10-14 at 17:24 -0700, frowand.list at gmail.com wrote:
>>>> From: Frank Rowand <frank.rowand at sony.com>
>>>>
>>>> Add test case of two fragments updating the same property. After
>>>> adding the test case, the system hangs at end of boot, after
>>>> after slub stack dumps from kfree() in crypto modprobe code.
> []
>>> I think this is worse performance than before.
>>>
>>> This now walks all entries when before it would
>>> return -EINVAL directly when it found a match.
>>
>> Yes, it is worse performance, but that is OK.
>>
>> This is a check that is done when a devicetree overlay is applied.
>> If an error occurs then that means that the overlay was incorrectly
>> specified. The file drivers/of/unittest-data/overlay_bad_add_dup_prop.dts
>> in this patch provides an example of how a bad overlay can be created.
>>
>> Once an error was detected, the check could return immediately, or it
>> could continue to give a complete list of detected errors. I chose to
>> give the complete list of detected errors.
>
> Swell. Please describe that in the commit message.
If a version 4 of the series is created I will update the commit
message. As a stand alone item I do not think it is worth a
new version.
-Frank
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