[PATCH v3 13/18] of: overlay: check prevents multiple fragments touching same property

Joe Perches joe at perches.com
Mon Oct 15 12:55:25 AEDT 2018


On Sun, 2018-10-14 at 18:52 -0700, Frank Rowand wrote:
> On 10/14/18 18:06, Joe Perches wrote:
> > On Sun, 2018-10-14 at 17:24 -0700, frowand.list at gmail.com wrote:
> > > From: Frank Rowand <frank.rowand at sony.com>
> > > 
> > > Add test case of two fragments updating the same property.  After
> > > adding the test case, the system hangs at end of boot, after
> > > after slub stack dumps from kfree() in crypto modprobe code.
[]
> > I think this is worse performance than before.
> > 
> > This now walks all entries when before it would
> > return -EINVAL directly when it found a match.
> 
> Yes, it is worse performance, but that is OK.
> 
> This is a check that is done when a devicetree overlay is applied.
> If an error occurs then that means that the overlay was incorrectly
> specified.  The file drivers/of/unittest-data/overlay_bad_add_dup_prop.dts
> in this patch provides an example of how a bad overlay can be created.
> 
> Once an error was detected, the check could return immediately, or it
> could continue to give a complete list of detected errors.  I chose to
> give the complete list of detected errors.

Swell.  Please describe that in the commit message.




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