[PATCH 1/2] powerpc/mm/keys: Move pte bits to correct headers

Ram Pai linuxram at us.ibm.com
Thu Mar 8 07:28:31 AEDT 2018


On Wed, Mar 07, 2018 at 07:06:44PM +0530, Aneesh Kumar K.V wrote:
> Memory keys are supported only with hash translation mode. Instead of #ifdef in
> generic code move the key related pte bits to respective headers
> 
> Signed-off-by: Aneesh Kumar K.V <aneesh.kumar at linux.vnet.ibm.com>
> ---
>  arch/powerpc/include/asm/book3s/64/hash-4k.h  |  7 +++++++
>  arch/powerpc/include/asm/book3s/64/hash-64k.h |  7 +++++++
>  arch/powerpc/include/asm/book3s/64/pgtable.h  | 19 -------------------
>  3 files changed, 14 insertions(+), 19 deletions(-)
> 
> diff --git a/arch/powerpc/include/asm/book3s/64/hash-4k.h b/arch/powerpc/include/asm/book3s/64/hash-4k.h
> index fc3dc6a93939..4103bfc7c223 100644
> --- a/arch/powerpc/include/asm/book3s/64/hash-4k.h
> +++ b/arch/powerpc/include/asm/book3s/64/hash-4k.h
> @@ -33,6 +33,13 @@
>  #define H_PAGE_THP_HUGE 0x0
>  #define H_PAGE_COMBO	0x0
> 
> +/* memory key bits, only 8 keys supported */
> +#define H_PTE_PKEY_BIT0	0
> +#define H_PTE_PKEY_BIT1	0
> +#define H_PTE_PKEY_BIT2	_RPAGE_RSV3
> +#define H_PTE_PKEY_BIT3	_RPAGE_RSV4
> +#define H_PTE_PKEY_BIT4	_RPAGE_RSV5
> +


If CONFIG_PPC_MEM_KEYS is not defined, all of them have to be 0.  How is
that handled here? 

>  /* 8 bytes per each pte entry */
>  #define H_PTE_FRAG_SIZE_SHIFT  (H_PTE_INDEX_SIZE + 3)
>  #define H_PTE_FRAG_NR	(PAGE_SIZE >> H_PTE_FRAG_SIZE_SHIFT)
> diff --git a/arch/powerpc/include/asm/book3s/64/hash-64k.h b/arch/powerpc/include/asm/book3s/64/hash-64k.h
> index e53728ff29a0..bb880c97b87d 100644
> --- a/arch/powerpc/include/asm/book3s/64/hash-64k.h
> +++ b/arch/powerpc/include/asm/book3s/64/hash-64k.h
> @@ -16,6 +16,13 @@
>  #define H_PAGE_BUSY	_RPAGE_RPN44     /* software: PTE & hash are busy */
>  #define H_PAGE_HASHPTE	_RPAGE_RPN43	/* PTE has associated HPTE */
> 
> +/* memory key bits. */
> +#define H_PTE_PKEY_BIT0	_RPAGE_RSV1
> +#define H_PTE_PKEY_BIT1	_RPAGE_RSV2
> +#define H_PTE_PKEY_BIT2	_RPAGE_RSV3
> +#define H_PTE_PKEY_BIT3	_RPAGE_RSV4
> +#define H_PTE_PKEY_BIT4	_RPAGE_RSV5
> +

same comment as above.

RP



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