[PATCH] powerpc/ps3: Use pr_devel() in ps3/mm.c
Geoff Levand
geoffrey.levand at am.sony.com
Wed Jun 24 02:53:55 EST 2009
On 06/22/2009 06:56 PM, Michael Ellerman wrote:
> The non-debug case in ps3/mm.c uses pr_debug(), so that the compiler
> still does type checks etc. and doesn't complain about unused
> variables in the non-debug case.
>
> However with DEBUG=n and CONFIG_DYNAMIC_DEBUG=y there's still code
> generated for those pr_debugs().
>
> Signed-off-by: Michael Ellerman <michael at ellerman.id.au>
> ---
> arch/powerpc/platforms/ps3/mm.c | 2 +-
> 1 files changed, 1 insertions(+), 1 deletions(-)
Looks good, thanks. I put it on the todo list to go through
the the remaining PS3 code to check for the same.
Acked-by: Geoff Levand <geoffrey.levand at am.sony.com>
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