Audio codec device tree entries
Jon Smirl
jonsmirl at gmail.com
Thu Oct 25 03:01:52 EST 2007
On 10/24/07, Grant Likely <grant.likely at secretlab.ca> wrote:
> Heh, I'm one of the folks who objected to it; here's what was written:
>
> > > >
> > > > pseudo-sound at 0 { // use to trigger loading platform specific fabric driver
> > > > device_type = "pseudo-sound"
> > > > };
> > >
> > > I don't think this is a good idea. The device tree is for describing
> > > your hardware; so the layout should reflect that. Make the platform
> > > code do the right thing with the real nodes.
>
> What I objected to was that the pseudo-sound node didn't contain any
> real information. It was just being a hook to trigger calling a probe
> function. If you're going to do that then you might as well just call
> it directly from platform code.
Calling it directly from the platform code is an option, but where
does the fabric driver code live? It doesn't make a lot of sense to
put ALSA code into arch/powerpc/platforms/52xx. I could make a
function call from arch/powerpc/platforms/52xx over to
sound/soc/powerpc but that's not very pretty.
Another option is to make the fabric driver a "struct platform_driver"
instead of a "struct of_platform_driver". "struct platform_driver" is
not being probed in the current mpc5200 code. This option makes senses
to me, "struct platform_driver" will load without a device tree node.
The driver will still need to check and see if it is on the right
platform when more than one is compiled in.
>
> > > For example:
> > > sound at 0 {
> > > compatible = "<mfg>,<board>,sound" // The board might have
> > > more than one sound i/f which could be wired differently
> > > codec-handle = <&codec0>;
> > > };
>
> The difference here is that the node provides real information about
> the board. It has a compatible field which tells you *exactly* what
> sound circuit is present on the board. It can have additional
> information that does make sense to encode into the device tree (ie.
> the codec that is used). It's not addressable (no registers or
> anything), but it does describe the board.
>
> It would be possible and reasonable for a single fabric driver to work
> with many different circuit layouts as long as it has the information
> needed to adapt each instance.
That is how the Apple driver is implemented. There is a single fabric
driver that uses layout-id to set everything up to match the physical
PCB.
sound/aoa/fabrics/snd-aoa-fabric-layout.c
But Apple put the layout id down inside the a sound node:
/proc/device-tree/pci at f2000000/mac-io at 17/i2s at 0/i2s-a at 10000/sound:
name "sound"
device_type "soundchip"
compatible "AOAbase"
built-in
layout-id 00000046 (70)
object-model-version 00000002
vendor-id 0000106b (4203)
platform-tas-codec-ref ff98cba8
linux,phandle ff985d48
>
> >
> > Do you even need the parameters, how about simply this?
> >
> > sound-fabric {
> > };
>
> But this goes back to having nodes that don't provide any information.
> You don't want that.
>
> >
> > That will trigger loading all of the sound-fabric drivers built into
> > the kernel. In their probe functions they can look in the device tree
> > and extract the machine name and then decide to stay loaded or fail
> > the probe.
> >
>
> ...
>
> Now is probably a good time to mention that there is *nothing* in the
> device tree that enforces a 1:1 relationship between device tree nodes
> and driver instances. Sure, it make sense to register the i2s and
> codec drivers from probing on the i2s and codec nodes. However, there
> is nothing that prevents the codec driver from *also* registering a
> fabric driver based on a property in the codec node or the board-level
> compatible property.
But there is something in the kernel that enforces it. I haven't
checked the powerpc code, but the PCI code won't probe anymore drivers
once one has attached to a device. The rule of one driver per device
is a good one. Places where that rule has been broken have caused a
lot of problems (fbdev vs DRM).
> Fabric drivers are codec specific anyway. It's not all that
> unrealistic for the device tree binding for a codec to have a list of
> fabric drivers that it can register.
The codec drivers in asoc are completely agnostic. The same codec
driver works on x86, arm, powerpc, etc.
>
> Cheers,
> g.
>
> --
> Grant Likely, B.Sc., P.Eng.
> Secret Lab Technologies Ltd.
> grant.likely at secretlab.ca
> (403) 399-0195
>
--
Jon Smirl
jonsmirl at gmail.com
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