[patch 09/18] PS3: System-bus rework
Geoff Levand
geoffrey.levand at am.sony.com
Tue Jun 12 01:39:19 EST 2007
Milton Miller wrote:
>> --- a/arch/powerpc/platforms/ps3/mm.c
>> +++ b/arch/powerpc/platforms/ps3/mm.c
>> -#define DBG(fmt...) do{if(0)printk(fmt);}while(0)
>> +#define DBG(fmt...) do { if (0) printk(fmt);} while (0)
>
> While there isn't a style guide for one line defines, while you're
> adding spaces add one more after the ; before the } where a new line
> would normally appear.
I don't even like the original. I planned to replace it with the
following, and will do so now.
static inline int __attribute__ ((format (printf, 1, 2))) DBG(
const char *fmt, ...) {return 0;}
>> + BUG_ON(!dev->bus_id);
>> + mutex_lock(&usage_hack.mutex);
>> +
>> + if(dev->bus_id == 1 && dev->dev_id == 1) {
>> + usage_hack.sb_11++;
>
> If you expect to leave this hack in for a while, how about adding a
> DEVICE_IS(dev, bus, device) macro?
A good idea!
-Geoff
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