[PATCH 8/14] ps3: bind interrupt to cpu
Geoff Levand
geoffrey.levand at am.sony.com
Fri Jan 26 12:29:48 EST 2007
Benjamin Herrenschmidt wrote:
>> -int ps3_alloc_io_irq(unsigned int interrupt_id, unsigned int *virq);
>> +enum ps3_cpu_binding {
>> + PS3_BINDING_CPU_0 = 0,
>> + PS3_BINDING_CPU_1 = 1,
>> + PS3_BINDING_CPU_ANY = 3,
>> +};
>
> While this patch might still get in since it actually fixes a problem,
> the normal way of expressing interrupt bindings on linux is via a
> cpumask. I recommend you do that too and update the affinity mask in
> the irq_desc even if you don't provide a set_affinity() callback to
> do runtime change just yet (and maybe never due to HV limitations).
I will look into doing that.
-Geoff
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