[PATCH 8/14] ps3: bind interrupt to cpu
Arnd Bergmann
arnd at arndb.de
Thu Jan 25 17:19:40 EST 2007
On Thursday 25 January 2007 03:40, Geoff Levand wrote:
> +struct ps3_bmp {
> + struct {
> + unsigned long status;
> + unsigned long unused_1[3];
> + unsigned long mask;
> + unsigned long unused_2[3];
> + } __attribute__ ((aligned (64)));
> +
> + spinlock_t lock;
> + unsigned long ipi_debug_brk_mask;
> +};
> +
> +struct ps3_private {
> + struct ps3_bmp bmp;
> + unsigned long node;
> + unsigned int cpu;
> +};
This layout has some unnecessary padding in it. It turns out as:
status
unused_1
mask
unused_2
lock
/* 4 bytes pad */
ipi_debug_brk_mask
/* 48 bytes pad */
node
cpu
which you probably did not indent.
If 'status' needs to be aligned by 64 bytes, you can better express
this as
struct ps3_bmp {
struct {
unsigned long status;
unsigned long unused_1[3];
unsigned long mask;
unsigned long unused_2[3];
};
unsigned long ipi_debug_brk_mask;
spinlock_t lock;
};
struct ps3_private {
struct ps3_bmp bmp __attribute__ ((aligned (64)));
unsigned long node;
unsigned int cpu;
};
which should reduce the size of your structure from 192 bytes to 64.
Arnd <><
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