[patch 1/4] ps3fb: thread updates
Geert Uytterhoeven
Geert.Uytterhoeven at sonycom.com
Sat Feb 17 02:58:33 EST 2007
On Thu, 15 Feb 2007, Andrew Morton wrote:
> On Fri, 16 Feb 2007 08:43:37 +1100
> Benjamin Herrenschmidt <benh at kernel.crashing.org> wrote:
> > On Thu, 2007-02-15 at 18:50 +0100, Christoph Hellwig wrote:
> > > On Thu, Feb 15, 2007 at 04:23:02PM +0100, Geert.Uytterhoeven at sonycom.com wrote:
> > > > + do {
> > > > + try_to_freeze();
> > > > + error = down_interruptible(&ps3fb.sem);
> > > > + if (!error && !atomic_read(&ps3fb.ext_flip))
> > > > ps3fb_sync(0); /* single buffer */
> > >
> > > this still can deadlock when calling kthread_stop. You really want
> > > to use wake_up_process to kick this thread or use a workqueue.
> >
> > kthread_stop does wake_up_process no ? However, that might not get you
> > out of interruptible if you don't also have signal_pending...
>
> No, it won't get you out of down_interruptible(). But the code would have
> failed trivial testing so perhaps we're missing something.
As modular ps3fb is not yet supported, this trivial testing is not that
trivial...
> It seems crufty to use semaphores in this manner. afaict all we're doing
> here is poking a kernel thread and asking it to do a bit of work. The
> standard way of doing this is to go to sleep on a waitqueue_head.
>
> DEFINE_WAIT(wait);
>
> while (!kthread_should_stop()) {
> prepare_to_wait(&wq, &wait, TASK_INTERRUPTIBLE);
> if (!atomic_read(&ps3fb.ext_flip))
> schedule();
> finish_wait(&wq, &wait);
> if (!atomic_read(&ps3fb.ext_flip))
> WARN_ON(1);
> else
> ps3fb_sync(0);
> }
>
> and, elsewhere,
>
> atomic_inc(&ps3fb.ext_flip);
> wake_up_process(my_kernel_therad);
Thanks! We don't wait on ext_flip, though, but I see your point. Updated patch
will follow.
Gr{oetje,eeting}s,
Geert
--
Geert Uytterhoeven -- Sony Network and Software Technology Center Europe (NSCE)
Geert.Uytterhoeven at sonycom.com ------- The Corporate Village, Da Vincilaan 7-D1
Voice +32-2-7008453 Fax +32-2-7008622 ---------------- B-1935 Zaventem, Belgium
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