[patch 1/4] ps3fb: thread updates

Andrew Morton akpm at linux-foundation.org
Fri Feb 16 11:59:16 EST 2007


On Fri, 16 Feb 2007 08:43:37 +1100
Benjamin Herrenschmidt <benh at kernel.crashing.org> wrote:

> On Thu, 2007-02-15 at 18:50 +0100, Christoph Hellwig wrote:
> > On Thu, Feb 15, 2007 at 04:23:02PM +0100, Geert.Uytterhoeven at sonycom.com wrote:
> > > +	do {
> > > +		try_to_freeze();
> > > +		error = down_interruptible(&ps3fb.sem);
> > > +		if (!error && !atomic_read(&ps3fb.ext_flip))
> > >  			ps3fb_sync(0);	/* single buffer */
> > 
> > this still can deadlock when calling kthread_stop.  You really want
> > to use wake_up_process to kick this thread or use a workqueue.
> 
> kthread_stop does wake_up_process no ? However, that might not get you
> out of interruptible if you don't also have signal_pending...
> 

No, it won't get you out of down_interruptible().  But the code would have
failed trivial testing so perhaps we're missing something.

It seems crufty to use semaphores in this manner.  afaict all we're doing
here is poking a kernel thread and asking it to do a bit of work.  The
standard way of doing this is to go to sleep on a waitqueue_head.

	DEFINE_WAIT(wait);

	while (!kthread_should_stop()) {
		prepare_to_wait(&wq, &wait, TASK_INTERRUPTIBLE);
		if (!atomic_read(&ps3fb.ext_flip))
			schedule();
		finish_wait(&wq, &wait);
		if (!atomic_read(&ps3fb.ext_flip))
			WARN_ON(1);
		else
			ps3fb_sync(0);
	}

and, elsewhere,

	atomic_inc(&ps3fb.ext_flip);
	wake_up_process(my_kernel_therad);





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