[patch] ignore trackpad/mouse while typing

Vojtech Pavlik vojtech at suse.cz
Tue Jan 28 06:25:08 EST 2003


On Mon, Jan 27, 2003 at 08:16:24PM +0100, Franz Sirl wrote:

> On Saturday 25 January 2003 22:29, Vojtech Pavlik wrote:
> > On Sat, Jan 25, 2003 at 10:25:56PM +0100, Benjamin Herrenschmidt wrote:
> > > > > > Well... the problem happpens in console as well, and with other
> > > > > > non-X apps like MacOnLinux. Some Apple PowerBooks have
> > > > > > over-sensitive trackpad. Apple themselves implement a similar
> > > > > > mecanism in the kernel driver of OS X.
> > > > >
> > > > >   Mine is one of those machines.  I have to turn off gpm for sure,
> > > > > and X is quite oversensitive too (tuned it in KDE, but still this
> > > > > functionality would be very nice).
> > > >
> > > > How about implementing it in mousedev.c?
> > >
> > > Right, though it would need hooks in kbddev or something to know
> > > about keystrokes.
> >
> > It could accept keyboards as an event source for this purpose. I'd like
> > to keep this out of the input core.
>
> Hmm, this reminds me of one feature I would need in the input core to support
> 1-button mices in userspace (or at least in a totally self-contained module),
> namely the ability to register "filters" that are called early in
> input_event() and where a return value !=0 lets it return immediately from
> input_event() without processing the event.
>
> Eg. something along these lines:
>
> 	ret = 0;
>         list_for_each_entry(filter, &dev->f_list, d_node)
>                 if (filter->open)
>                         ret |= filter->handler->event(handle, type, code,
> value);
> 	if (ret) return;
>
> Comments?

I don't think I want this. This *can* be solved completely in userspace,
the only problem would be that the interface to the userspace program
doing it wouldn't be the same as to evdev.c, and that the kernel *dev.c
modules could not bind to do it.

For mice, there is no problem - the mouse protocol can be implemented
over a bidirectional pipe.

For making another evdev device, you can use uinput.

You'd only have problems should you want to create a joystick device,
which you most likely won't need to do.

--
Vojtech Pavlik
SuSE Labs

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