[PATCH 01/15] drivers: phy: add generic PHY framework
Tomasz Figa
tomasz.figa at gmail.com
Sun Jul 21 21:12:07 EST 2013
On Sunday 21 of July 2013 16:37:33 Kishon Vijay Abraham I wrote:
> Hi,
>
> On Sunday 21 July 2013 04:01 PM, Tomasz Figa wrote:
> > Hi,
> >
> > On Saturday 20 of July 2013 19:59:10 Greg KH wrote:
> >> On Sat, Jul 20, 2013 at 10:32:26PM -0400, Alan Stern wrote:
> >>> On Sat, 20 Jul 2013, Greg KH wrote:
> >>>>>>> That should be passed using platform data.
> >>>>>>
> >>>>>> Ick, don't pass strings around, pass pointers. If you have
> >>>>>> platform
> >>>>>> data you can get to, then put the pointer there, don't use a
> >>>>>> "name".
> >>>>>
> >>>>> I don't think I understood you here :-s We wont have phy pointer
> >>>>> when we create the device for the controller no?(it'll be done in
> >>>>> board file). Probably I'm missing something.
> >>>>
> >>>> Why will you not have that pointer? You can't rely on the "name"
> >>>> as
> >>>> the device id will not match up, so you should be able to rely on
> >>>> the pointer being in the structure that the board sets up, right?
> >>>>
> >>>> Don't use names, especially as ids can, and will, change, that is
> >>>> going
> >>>> to cause big problems. Use pointers, this is C, we are supposed to
> >>>> be
> >>>> doing that :)
> >>>
> >>> Kishon, I think what Greg means is this: The name you are using
> >>> must
> >>> be stored somewhere in a data structure constructed by the board
> >>> file,
> >>> right? Or at least, associated with some data structure somehow.
> >>> Otherwise the platform code wouldn't know which PHY hardware
> >>> corresponded to a particular name.
> >>>
> >>> Greg's suggestion is that you store the address of that data
> >>> structure
> >>> in the platform data instead of storing the name string. Have the
> >>> consumer pass the data structure's address when it calls phy_create,
> >>> instead of passing the name. Then you don't have to worry about two
> >>> PHYs accidentally ending up with the same name or any other similar
> >>> problems.
> >>
> >> Close, but the issue is that whatever returns from phy_create()
> >> should
> >> then be used, no need to call any "find" functions, as you can just
> >> use
> >> the pointer that phy_create() returns. Much like all other class api
> >> functions in the kernel work.
> >
> > I think there is a confusion here about who registers the PHYs.
> >
> > All platform code does is registering a platform/i2c/whatever device,
> > which causes a driver (located in drivers/phy/) to be instantiated.
> > Such drivers call phy_create(), usually in their probe() callbacks,
> > so platform_code has no way (and should have no way, for the sake of
> > layering) to get what phy_create() returns.
>
> right.
>
> > IMHO we need a lookup method for PHYs, just like for clocks,
> > regulators, PWMs or even i2c busses because there are complex cases
> > when passing just a name using platform data will not work. I would
> > second what Stephen said [1] and define a structure doing things in a
> > DT-like way.
> >
> > Example;
> >
> > [platform code]
> >
> > static const struct phy_lookup my_phy_lookup[] = {
> >
> > PHY_LOOKUP("s3c-hsotg.0", "otg", "samsung-usbphy.1", "phy.2"),
>
> The only problem here is that if *PLATFORM_DEVID_AUTO* is used while
> creating the device, the ids in the device name would change and
> PHY_LOOKUP wont be useful.
I don't think this is a problem. All the existing lookup methods already
use ID to identify devices (see regulators, clkdev, PWMs, i2c, ...). You
can simply add a requirement that the ID must be assigned manually,
without using PLATFORM_DEVID_AUTO to use PHY lookup.
Best regards,
Tomasz
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