[PATCH 8/9 V3] Add documentation for the new DTS language.
David Gibson
david at gibson.dropbear.id.au
Fri Oct 3 14:38:43 EST 2008
On Thu, Oct 02, 2008 at 07:17:05PM -0600, M. Warner Losh wrote:
> In message: <20081003002337.GB3002 at yookeroo.seuss>
> David Gibson <david at gibson.dropbear.id.au> writes:
> : On Thu, Oct 02, 2008 at 01:50:04PM -0600, M. Warner Losh wrote:
> : > In message: <20081002152242.GB22258 at ld0162-tx32.am.freescale.net>
> : > Scott Wood <scottwood at freescale.com> writes:
> : > : On Thu, Oct 02, 2008 at 11:18:00AM +1000, David Gibson wrote:
> : > : > > I vote against anything similar to the C preprocessor.
> : > : >
> : > : > Why?
> : > :
> : > : It's not nearly as powerful as the semantic approach, and it is
> : > : syntactically clumsy (I do *not* want to have to put a backslash at the
> : > : end of every line within a macro, for example).
> : >
> : > And there are no looping constructs at all in CPP. You flat out can't
> : > do a generalized for loop with the macro language, for example. Its
> :
> : But we can put looping constructs into the expression support which
> : macros can then use.
> :
> : > symbols also do not map 1-1/onto symbols used by the dts files. It
> : > can only grok macros you define for it, so it has no way of knowing
> : > many useful things that dts just knows.
> :
> : Uh.. I'm not sure what you mean by this.
>
> I mean that identifiers have # in them in the dts language. cpp deals
> with identifiers that are similar to, but not the same thing as dts.
No. Property and node names can have # in them in the dts. I don't
think of those as identifiers - bare propnodenames are only recognized
in limited contexts.
--
David Gibson | I'll have my music baroque, and my code
david AT gibson.dropbear.id.au | minimalist, thank you. NOT _the_ _other_
| _way_ _around_!
http://www.ozlabs.org/~dgibson
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