[ccan] ccan: the psuedo "networking" module.
Allan Ference
f.fallen45 at gmail.com
Tue Dec 4 13:43:20 EST 2012
On Tue, Dec 4, 2012 at 2:14 AM, Rusty Russell <rusty at rustcorp.com.au> wrote:
> Allan Ference <f.fallen45 at gmail.com> writes:
> > Hey Rusty,
> >
> > Good day, I've done the changes needed and pushed to branch named `net'
> > which you can view on my fork here:
> > https://github.com/allanference/ccan/tree/net
>
> Hi Allan,
>
> Please CC the list in future.
>
> Okay, though it seems to be kind of dead so Cc'ing it may not be of use
but I've guessed it may be that you don't like checking e-mails.
> I looked at the net changes, and initially I thought it was a bad idea
> to rename net_client_lookup to net_lookup. But I thought harder, and I
> now agree (we should probably add a net_wildcard() function if we want a
> convenient way of getting a v4/v6 address to bind to). Similarly with
> exporting set_nonblock, though it seems that your version handling
> windows would be better?
>
> It does handle windows better, I could put the windows compatibility
better but I thought I would wait until we would make the config generator
to detect windows (like you said on the mailing list before, remember?)
> Your interface to socket is fairly incoherent, however. As I'm sure you
> know by now writing a socket library is *hard*. If I were you, I'd
> think what interface you'd want to use, and then implement that.
>
> For example, if you're trying to write a server, I've always wanted an
> interface like:
>
> /* Listeners create connections. */
> struct listener;
>
> I don't quite get this one, you never use this variable \/
> /* One connection per client. */
> struct conn;
>
> Nor this one >_>
> /* Create a new listener; fn gets called when it gets a connection
> */
> bool new_listener(const char *service,
> bool (*fn)(struct conn *, void *arg), void *arg);
>
> /* To create a connection. */
> bool new_conn(const char *node, const char *service,
> bool (*fn)(struct conn *, void *arg), void *arg);
>
> /* In case you want to create a connection manually. */
> struct conn *new_conn_fd(int fd,
> bool (*fn)(struct conn *, void *arg),
> void *arg);
>
> /* Queue some data to be written. Fails on OOM or closed fd. */
> bool conn_write(struct conn *conn, const void *data, size_t len);
>
> /* Queue a request to read into a buffer. Fails on OOM or closed
> fd. */
> bool conn_read(struct conn *conn, void *data, size_t len);
>
> /* Queue a partial request to read into a buffer. */
> bool conn_read_partial(struct conn *conn, void *data, size_t *len);
>
> /* Queue a partial write request. */
> bool conn_write_partial(struct conn *conn, const void *data,
> size_t *len);
>
> /* Your function must return this value. */
> bool conn_next(struct conn *conn,
> bool (*next)(struct conn *, void *arg), void *arg);
>
> /* Useful next functions. */
> /* Close the connection, we're done. */
> void next_close(struct conn *, void *arg));
>
> /* Exit the loop, returning this (non-NULL) arg. */
> void next_break(struct conn *, void *arg);
>
> /* This is the main loop. */
> void *conn_loop(void);
>
> Now to use this would be really nice, eg:
> #define BUFFER_SIZE 1024
>
> struct buf {
> char bytes[BUFFER_SIZE];
> size_t used;
> };
>
> static bool echo_write(struct conn *conn, struct buf *buf)
> {
> if (!conn_write(conn, buf->bytes, buf->used)) {
> free(buf);
> return false;
> }
> return conn_next(conn, echo_read, buf);
> }
>
> static bool echo_read(struct conn *conn, struct buf *buf)
> {
> buf->used = BUFFER_SIZE;
> if (!conn_read_partial(conn, buf->bytes, &buf->used)) {
> free(buf);
> return false;
> }
> return conn_next(conn, echo_write, buf);
> }
>
> static bool echo_start(struct conn *conn, void *unused)
> {
> struct buf *buf = malloc(sizeof(buf));
> if (!buf)
> return false;
>
> return conn_next(conn, buf, echo_read, buf);
> }
>
> int main(int argc, char *argv[])
> {
> if (!new_listener(argv[1], echo_start, NULL))
> err(1, "Creating listener");
>
> conn_loop();
> }
>
> Your idea is nice, and I tottaly agree with you to be honest, I will try
to rewrite it soon, just need some more time.
> The implementation can be done completely without threads, yet be fully
> async. Or another variant could use a thread per connection, so the
> only user-visible synchronization would be for anything shared between
> threads.
>
I don't think creating a thread per connection would be nice, the
asynchronous methods do good job, however, for the server part sure we
could leave that as a loop but consider something like so:
A graphical application (say a game or a chat client) want to handle GUI
events (take something like gtk or Qt as an example, they require a
gtk_main() and return application.exec())
But for a server it's nice, why? because if we would want to make something
like a chat server it would be good since we only care about connections,
etc.
>
> The best thing is that you could force the implementation into a
> debugging sychronous mode, where conn_read_* and conn_write_* worked
> synchonously, and conn_next immediately called the next function. This
> gives you a nice call-chain to see exactly what occurred.
>
> Ah! This is what I was thinking about just few days ago but I was too
lazy to implement it, thanks for reminding me!
> Of course, the names might need work, and the callbacks should be made
> typesafe using ccan/typesafe_cb, but I'd love to use such a module!
>
> Cheers,
> Rusty.
>
I'll do my best do improve it in the near future.
Thanks,
Allan
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