[ccan] ccan: the psuedo "networking" module.
Rusty Russell
rusty at rustcorp.com.au
Tue Dec 4 13:14:30 EST 2012
Allan Ference <f.fallen45 at gmail.com> writes:
> Hey Rusty,
>
> Good day, I've done the changes needed and pushed to branch named `net'
> which you can view on my fork here:
> https://github.com/allanference/ccan/tree/net
Hi Allan,
Please CC the list in future.
I looked at the net changes, and initially I thought it was a bad idea
to rename net_client_lookup to net_lookup. But I thought harder, and I
now agree (we should probably add a net_wildcard() function if we want a
convenient way of getting a v4/v6 address to bind to). Similarly with
exporting set_nonblock, though it seems that your version handling
windows would be better?
Your interface to socket is fairly incoherent, however. As I'm sure you
know by now writing a socket library is *hard*. If I were you, I'd
think what interface you'd want to use, and then implement that.
For example, if you're trying to write a server, I've always wanted an
interface like:
/* Listeners create connections. */
struct listener;
/* One connection per client. */
struct conn;
/* Create a new listener; fn gets called when it gets a connection */
bool new_listener(const char *service,
bool (*fn)(struct conn *, void *arg), void *arg);
/* To create a connection. */
bool new_conn(const char *node, const char *service,
bool (*fn)(struct conn *, void *arg), void *arg);
/* In case you want to create a connection manually. */
struct conn *new_conn_fd(int fd,
bool (*fn)(struct conn *, void *arg),
void *arg);
/* Queue some data to be written. Fails on OOM or closed fd. */
bool conn_write(struct conn *conn, const void *data, size_t len);
/* Queue a request to read into a buffer. Fails on OOM or closed fd. */
bool conn_read(struct conn *conn, void *data, size_t len);
/* Queue a partial request to read into a buffer. */
bool conn_read_partial(struct conn *conn, void *data, size_t *len);
/* Queue a partial write request. */
bool conn_write_partial(struct conn *conn, const void *data, size_t *len);
/* Your function must return this value. */
bool conn_next(struct conn *conn,
bool (*next)(struct conn *, void *arg), void *arg);
/* Useful next functions. */
/* Close the connection, we're done. */
void next_close(struct conn *, void *arg));
/* Exit the loop, returning this (non-NULL) arg. */
void next_break(struct conn *, void *arg);
/* This is the main loop. */
void *conn_loop(void);
Now to use this would be really nice, eg:
#define BUFFER_SIZE 1024
struct buf {
char bytes[BUFFER_SIZE];
size_t used;
};
static bool echo_write(struct conn *conn, struct buf *buf)
{
if (!conn_write(conn, buf->bytes, buf->used)) {
free(buf);
return false;
}
return conn_next(conn, echo_read, buf);
}
static bool echo_read(struct conn *conn, struct buf *buf)
{
buf->used = BUFFER_SIZE;
if (!conn_read_partial(conn, buf->bytes, &buf->used)) {
free(buf);
return false;
}
return conn_next(conn, echo_write, buf);
}
static bool echo_start(struct conn *conn, void *unused)
{
struct buf *buf = malloc(sizeof(buf));
if (!buf)
return false;
return conn_next(conn, buf, echo_read, buf);
}
int main(int argc, char *argv[])
{
if (!new_listener(argv[1], echo_start, NULL))
err(1, "Creating listener");
conn_loop();
}
The implementation can be done completely without threads, yet be fully
async. Or another variant could use a thread per connection, so the
only user-visible synchronization would be for anything shared between
threads.
The best thing is that you could force the implementation into a
debugging sychronous mode, where conn_read_* and conn_write_* worked
synchonously, and conn_next immediately called the next function. This
gives you a nice call-chain to see exactly what occurred.
Of course, the names might need work, and the callbacks should be made
typesafe using ccan/typesafe_cb, but I'd love to use such a module!
Cheers,
Rusty.
More information about the ccan
mailing list