[Cbe-oss-dev] ps3-boot-game-os fixed
Goffredo Marocchi
panajev at gmail.com
Fri Sep 28 16:50:49 EST 2007
Ok, follow-up question ;),
to compile the cloned ps3-utils tree, is any directory fine to unpack
it, execute bootstrap for it, and configure it (which is what I did) or
should I use the ( linux would be a sym link for the ps3-linux cloned
git repo downloaded in the ps3-linux dir) /usr/src/linux/include dir ?
I see that the configure process looks for some header files like
asm/ps3av.h (whose path is /usr/src/linux/include/asm/ps3av.h) and their
usability (if certain defines are declared, etc...) ... it does not find
them and goes ahead (without printing an error) and runs to completion:
the make all process completes successfully.
Are the scripts produced installable and usable or even though the
compilation went fine I should be wary of the fact that the configure
process did not find all the files it looked for ?
If they are I would not mind keeping ps3-utils up-to-date through your
git repo :).
Thanks for the answer,
Goffredo Marocchi
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