[Pdbg] [PATCH v3 08/22] libpdbg: Child traversal should handle virtual nodes correctly
Alistair Popple
alistair at popple.id.au
Thu Sep 26 15:22:10 AEST 2019
Ok, I think with the comments I was able to convince myself the traversal was
correct. I assume a real target is one which has a compatible property right?
Reviewed-by: Alistair Popple <alistair at popple.id.au>
On Monday, 23 September 2019 6:48:27 PM AEST Amitay Isaacs wrote:
> When traversing system device tree view (system == true), the children
> are calculated based on the system device tree view (using the virtual
> node attachments).
>
> When traversing backend device tree (system == false), the virtual nodes
> are ignored except if they are part of the backend device tree itself.
>
> Signed-off-by: Amitay Isaacs <amitay at ozlabs.org>
> ---
> libpdbg/libpdbg.c | 96 ++++++++++++++++++++++++++++++++++++++++++++---
> libpdbg/libpdbg.h | 6 +--
> 2 files changed, 93 insertions(+), 9 deletions(-)
>
> diff --git a/libpdbg/libpdbg.c b/libpdbg/libpdbg.c
> index aade5d3..1f23208 100644
> --- a/libpdbg/libpdbg.c
> +++ b/libpdbg/libpdbg.c
> @@ -43,18 +43,102 @@ retry:
> }
> }
>
> -struct pdbg_target *__pdbg_next_child_target(struct pdbg_target *parent,
struct pdbg_target *last)
> +static struct pdbg_target *target_map_child(struct pdbg_target *next, bool
system)
> {
> - if (!parent || list_empty(&parent->children))
> + /*
> + * Map a target in system tree:
> + *
> + * - If there is no virtual node assiociated, then return the target
> + * (the target itself can be virtual or real)
> + *
> + * - If there is virtual node associated,
> + * - If the target is virtual, return the associated node
> + * - If the target is real, return NULL
> + * (this target is already covered by previous condition)
> + *
> + * Map a target in backend tree:
> + *
> + * - If the target is real, return the target
> + *
> + * - If the target is virtual, return NULL
> + * (no virtual nodes in backend tree)
> + */
> + if (system) {
> + if (!next->vnode)
> + return next;
> + else
> + if (!next->compatible)
> + return next->vnode;
> + } else {
> + if (next->compatible)
> + return next;
> + }
> +
> + return NULL;
> +}
> +
> +struct pdbg_target *__pdbg_next_child_target(struct pdbg_target *parent,
struct pdbg_target *last, bool system)
> +{
> + struct pdbg_target *next, *child = NULL;
> +
> + if (!parent)
> return NULL;
>
> - if (!last)
> - return list_top(&parent->children, struct pdbg_target, list);
> + /*
> + * Parent node can be virtual or real.
> + *
> + * If the parent node doesn't have any children,
> + * - If there is associated virtual node,
> + * Use that node as parent
> + *
> + * - If there is no associated virtual node,
> + * No children
> + */
> + if (list_empty(&parent->children)) {
> + if (parent->vnode)
> + parent = parent->vnode;
> + else
> + return NULL;
> + }
> +
> + /*
> + * If the parent node has children,
> + * - Traverse the children
> + * (map the children in system or backend tree)
> + */
> + if (!last) {
> + list_for_each(&parent->children, child, list)
> + if ((next = target_map_child(child, system)))
> + return next;
>
> - if (last->list.next == &parent->children.n)
> return NULL;
> + }
>
> - return list_entry(last->list.next, struct pdbg_target, list);
> + /*
> + * In a system tree traversal, virtual targets with associated
> + * nodes, get mapped to real targets.
> + *
> + * When the last child is specified:
> + * - If in a system tree traverse, and
> + * the last child has associated node, and
> + * the last child is real
> + * Then the last child is not the actual child of the parent
> + * (the associated virtual node is the actual child)
> + */
> + if (system && last->vnode && last->compatible)
> + last = last->vnode;
> +
> + if (last == list_tail(&parent->children, struct pdbg_target, list))
> + return NULL;
> +
> + child = last;
> + do {
> + child = list_entry(child->list.next, struct pdbg_target, list);
> + if ((next = target_map_child(child, system)))
> + return next;
> + } while (child != list_tail(&parent->children, struct pdbg_target, list));
> +
> + return NULL;
> }
>
> enum pdbg_target_status pdbg_target_status(struct pdbg_target *target)
> diff --git a/libpdbg/libpdbg.h b/libpdbg/libpdbg.h
> index 2bd3aa0..2ae29cc 100644
> --- a/libpdbg/libpdbg.h
> +++ b/libpdbg/libpdbg.h
> @@ -20,7 +20,7 @@ struct pdbg_target *__pdbg_next_compatible_node(struct
pdbg_target *root,
> struct pdbg_target *prev,
> const char *compat);
> struct pdbg_target *__pdbg_next_target(const char *klass, struct
pdbg_target *parent, struct pdbg_target *last);
> -struct pdbg_target *__pdbg_next_child_target(struct pdbg_target *parent,
struct pdbg_target *last);
> +struct pdbg_target *__pdbg_next_child_target(struct pdbg_target *parent,
struct pdbg_target *last, bool system);
>
> /*
> * Each target has a status associated with it. This is what each status
means:
> @@ -71,9 +71,9 @@ enum pdbg_backend { PDBG_DEFAULT_BACKEND = 0,
PDBG_BACKEND_FSI, PDBG_BACKEND_I2C
> target = __pdbg_next_target(class, NULL, target))
>
> #define pdbg_for_each_child_target(parent, target) \
> - for (target = __pdbg_next_child_target(parent, NULL); \
> + for (target = __pdbg_next_child_target(parent, NULL, true); \
> target; \
> - target = __pdbg_next_child_target(parent, target))
> + target = __pdbg_next_child_target(parent, target, true))
>
> /* Return the first parent target of the given class, or NULL if the given
> * target does not have a parent of the given class. */
>
More information about the Pdbg
mailing list