[Pdbg] [PATCH v2 08/22] libpdbg: Child traversal should handle virtual nodes correctly
Alistair Popple
alistair at popple.id.au
Mon Sep 23 12:26:39 AEST 2019
On Friday, 20 September 2019 3:16:37 PM AEST Amitay Isaacs wrote:
> When traversing system device tree view (system == true), the children
> are calculated based on the system device tree view (using the virtual
> node attachments).
>
> When traversing backend device tree (system == false), the virtual nodes
> are ignored except if they are part of the backend device tree itself.
>
> Signed-off-by: Amitay Isaacs <amitay at ozlabs.org>
> ---
> libpdbg/libpdbg.c | 52 +++++++++++++++++++++++++++++++++++++++++------
> libpdbg/libpdbg.h | 6 +++---
> 2 files changed, 49 insertions(+), 9 deletions(-)
>
> diff --git a/libpdbg/libpdbg.c b/libpdbg/libpdbg.c
> index aade5d3..7029647 100644
> --- a/libpdbg/libpdbg.c
> +++ b/libpdbg/libpdbg.c
> @@ -43,18 +43,58 @@ retry:
> }
> }
>
> -struct pdbg_target *__pdbg_next_child_target(struct pdbg_target *parent,
struct pdbg_target *last)
> +static struct pdbg_target *pdbg_next_target_match(struct pdbg_target *next,
bool system)
> {
> - if (!parent || list_empty(&parent->children))
> + if (system) {
> + if (!next->vnode)
> + return next;
> + else
> + if (!next->compatible)
> + return next->vnode;
> + } else {
> + if (next->compatible)
> + return next;
> + }
> +
> + return NULL;
> +}
> +
> +struct pdbg_target *__pdbg_next_child_target(struct pdbg_target *parent,
struct pdbg_target *last, bool system)
> +{
> + struct pdbg_target *next, *child = NULL;
> +
> + if (!parent)
> return NULL;
>
> - if (!last)
> - return list_top(&parent->children, struct pdbg_target, list);
> + if (list_empty(&parent->children)) {
So this implies that a node cannot have any children if it has an associated
vnode. I assume that is always the case? If so it would make things clearer if
the logic was simplified by just adding a check for parent->vnode at the start
like so:
if (parent->vnode)
parent = parent->vnode;
> + if (parent->vnode)
> + parent = parent->vnode;
> + else
> + return NULL;
> + }
> +
> + if (!last) {
> + list_for_each(&parent->children, child, list)
> + if ((next = pdbg_next_target_match(child, system)))
> + return next;
> +
> + return NULL;
> + }
> +
> + if (system && last->vnode && last->compatible)
> + last = last->vnode;
I think I've missed something here. Why do we only follow the vnode path if
there is a compatible property? Especially given the filtering function
(pdbg_next_target_match) only returns the vnode if there is no compatible
property.
We need some comments here describing the rules and relationship between the
system/node/vnode/compatible tests.
> - if (last->list.next == &parent->children.n)
> + if (last == list_tail(&parent->children, struct pdbg_target, list))
> return NULL;
>
> - return list_entry(last->list.next, struct pdbg_target, list);
> + child = last;
> + do {
> + child = list_entry(child->list.next, struct pdbg_target, list);
> + if ((next = pdbg_next_target_match(child, system)))
> + return next;
> + } while (child != list_tail(&parent->children, struct pdbg_target, list));
> +
> + return NULL;
> }
>
> enum pdbg_target_status pdbg_target_status(struct pdbg_target *target)
> diff --git a/libpdbg/libpdbg.h b/libpdbg/libpdbg.h
> index 2bd3aa0..2ae29cc 100644
> --- a/libpdbg/libpdbg.h
> +++ b/libpdbg/libpdbg.h
> @@ -20,7 +20,7 @@ struct pdbg_target *__pdbg_next_compatible_node(struct
pdbg_target *root,
> struct pdbg_target *prev,
> const char *compat);
> struct pdbg_target *__pdbg_next_target(const char *klass, struct
pdbg_target *parent, struct pdbg_target *last);
> -struct pdbg_target *__pdbg_next_child_target(struct pdbg_target *parent,
struct pdbg_target *last);
> +struct pdbg_target *__pdbg_next_child_target(struct pdbg_target *parent,
struct pdbg_target *last, bool system);
>
> /*
> * Each target has a status associated with it. This is what each status
means:
> @@ -71,9 +71,9 @@ enum pdbg_backend { PDBG_DEFAULT_BACKEND = 0,
PDBG_BACKEND_FSI, PDBG_BACKEND_I2C
> target = __pdbg_next_target(class, NULL, target))
>
> #define pdbg_for_each_child_target(parent, target) \
> - for (target = __pdbg_next_child_target(parent, NULL); \
> + for (target = __pdbg_next_child_target(parent, NULL, true); \
> target; \
> - target = __pdbg_next_child_target(parent, target))
> + target = __pdbg_next_child_target(parent, target, true))
>
> /* Return the first parent target of the given class, or NULL if the given
> * target does not have a parent of the given class. */
>
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