[PATCH v2 3/4] nvmem: Replace the Wii and Wii U OTP driver with a Rust one
Link Mauve
linkmauve at linkmauve.fr
Thu Mar 5 05:46:59 AEDT 2026
Hi,
I’m working on a v3 of this series atm.
On Wed, Feb 04, 2026 at 05:05:00AM +0100, Link Mauve wrote:
> I wrote this driver long ago, and wanted to try seeing how hard it would
> be to convert it to Rust.
>
> It is a very simple driver, we write the address we want to read in one
> memory address, and read the data from a second memory address. A third
> memory address can be used to disable all reads in a range until the
> system has been rebooted, but I didn’t find any reason to expose that
> feature.
>
> I made sure to use no unsafe in this driver, to make sure the API
> exposed in the previous commit is usable.
>
> Ideally we wouldn’t have to impl the write() function in
> NintendoOtpProvider, but currently the vtable requires both.
>
> I have tested this driver only on a Wii so far, but I assume it will
> work the same on a Wii U, just exposing more memory banks.
>
> Signed-off-by: Link Mauve <linkmauve at linkmauve.fr>
> ---
> drivers/nvmem/Kconfig | 1 +
> drivers/nvmem/Makefile | 2 +-
> drivers/nvmem/nintendo-otp.c | 122 --------------------------------
> drivers/nvmem/nintendo_otp.rs | 127 ++++++++++++++++++++++++++++++++++
> 4 files changed, 129 insertions(+), 123 deletions(-)
> delete mode 100644 drivers/nvmem/nintendo-otp.c
> create mode 100644 drivers/nvmem/nintendo_otp.rs
Should I make it a Rust reference driver[1] and keep the C version, or
is replacing the C driver like I’m doing here okay? Ideally I would
only maintain the Rust version in the end, but I’m fine with maintaining
both for the time being, until we have everything sorted out.
[1] https://rust-for-linux.com/rust-reference-drivers
--
Link Mauve
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