[PATCH v9 10/15] media: uapi: Add V4L2_CTRL_TYPE_FIXED_POINT

Hans Verkuil hverkuil at xs4all.nl
Mon Nov 13 23:05:12 AEDT 2023

On 13/11/2023 12:43, Laurent Pinchart wrote:
> On Mon, Nov 13, 2023 at 11:28:51AM +0000, Sakari Ailus wrote:
>> Hi Hans,
>> On Mon, Nov 13, 2023 at 12:24:14PM +0100, Hans Verkuil wrote:
>>> On 13/11/2023 12:07, Laurent Pinchart wrote:
>>>> On Mon, Nov 13, 2023 at 11:56:49AM +0100, Hans Verkuil wrote:
>>>>> On 13/11/2023 11:42, Laurent Pinchart wrote:
>>>>>> On Mon, Nov 13, 2023 at 11:29:09AM +0100, Hans Verkuil wrote:
>>>>>>> Hi Shengjiu,
>>>>>>> On 10/11/2023 06:48, Shengjiu Wang wrote:
>>>>>>>> Fixed point controls are used by the user to configure
>>>>>>>> a fixed point value in 64bits, which Q31.32 format.
>>>>>>>> Signed-off-by: Shengjiu Wang <shengjiu.wang at nxp.com>
>>>>>>> This patch adds a new control type. This is something that also needs to be
>>>>>>> tested by v4l2-compliance, and for that we need to add support for this to
>>>>>>> one of the media test-drivers. The best place for that is the vivid driver,
>>>>>>> since that has already a bunch of test controls for other control types.
>>>>>>> See e.g. VIVID_CID_INTEGER64 in vivid-ctrls.c.
>>>>>>> Can you add a patch adding a fixed point test control to vivid?
>>>>>> I don't think V4L2_CTRL_TYPE_FIXED_POINT is a good idea. This seems to
>>>>>> relate more to units than control types. We have lots of fixed-point
>>>>>> values in controls already, using the 32-bit and 64-bit integer control
>>>>>> types. They use various locations for the decimal point, depending on
>>>>>> the control. If we want to make this more explicit to users, we should
>>>>>> work on adding unit support to the V4L2 controls.
>>>>> "Fixed Point" is not a unit, it's a type. 'Db', 'Hz' etc. are units.
>>>> It's not a unit, but I think it's related to units. My point is that,
>>>> without units support, I don't see why we need a formal definition of
>>>> fixed-point types, and why this series couldn't just use
>>>> VIVID_CID_INTEGER64. Drivers already interpret VIVID_CID_INTEGER64
>>>> values as they see fit.
>>> They do? That's new to me. A quick grep for V4L2_CTRL_TYPE_INTEGER64
>>> (I assume you meant that rather than VIVID_CID_INTEGER64) shows that it
> Yes, I meant V4L2_CTRL_TYPE_INTEGER64. Too hasty copy & paste :-)
>>> is always interpreted as a 64 bit integer and nothing else. As it should.
> The most common case for control handling in drivers is taking the
> integer value and converting it to a register value, using
> device-specific encoding of the register value. It can be a fixed-point
> format or something else, depending on the device. My point is that
> drivers routinely convert a "plain" integer to something else, and that
> has never been considered as a cause of concern. I don't see why it
> would be different in this series.
>>> And while we do not have support for units (other than the documentation),
>>> we do have type support in the form of V4L2_CTRL_TYPE_*.
>>>>> A quick "git grep -i "fixed point" Documentation/userspace-api/media/'
>>>>> only shows a single driver specific control (dw100.rst).
>>>>> I'm not aware of other controls in mainline that use fixed point.
>>>> The analog gain control for sensors for instance.
>>> Not really. The documentation is super vague:
>>> V4L2_CID_ANALOGUE_GAIN (integer)
>>> 	Analogue gain is gain affecting all colour components in the pixel matrix. The
>>> 	gain operation is performed in the analogue domain before A/D conversion.
>>> And the integer is just a range. Internally it might map to some fixed
>>> point value, but userspace won't see that, it's hidden in the driver AFAICT.
> It's hidden so well that libcamera has a database of the sensor it
> supports, with formulas to map a real gain value to the
> V4L2_CID_ANALOGUE_GAIN control. The encoding of the integer value does
> matter, and the kernel doesn't expose it. We may or may not consider
> that as a shortcoming of the V4L2 control API, but in any case it's the
> situation we have today.
>> I wonder if Laurent meant digital gain.
> No, I meant analog. It applies to digital gain too though.
>> Those are often Q numbers. The practice there has been that the default
>> value yields gain of 1.
>> There are probably many other examples in controls where something being
>> controlled isn't actually an integer while integer controls are still being
>> used for the purpose.
> A good summary of my opinion :-)

And that works fine as long as userspace doesn't need to know what the value
actually means.

That's not the case here. The control is really a fractional Hz value:

+``V4L2_CID_M2M_AUDIO_SOURCE_RATE_OFFSET (fixed point)``
+    Sets the offset from the audio source sample rate, unit is Hz.
+    The offset compensates for any clock drift. The actual source audio sample
+    rate is the ideal source audio sample rate from
+    ``V4L2_CID_M2M_AUDIO_SOURCE_RATE`` plus this fixed point offset.

>> Instead of this patch, I'd prefer to have a way to express the meaning of
>> the control value, be it a Q number or something else, and do that
>> independently of the type of the control.

Huh? How is that different from the type of the control? You have integers
(one type) and fixed point (another type).

Or do you want a more general V4L2_CTRL_TYPE_ that specifies the N.M values

I think the main reason why we use integer controls for gain is that we
never had a fixed point control type and you could get away with that in
user space for that particular use-case.

Based on the V4L2_CID_NOTIFY_GAINS documentation the gain value can typically
be calculated as (value / default_value), but that won't work for a rate offset
control as above, or for e.g. CSC matrices for color converters.



> Agreed.
>>> In the case of this particular series the control type is really a fixed point
>>> value with a documented unit (Hz). It really is not something you want to
>>> use type INTEGER64 for.
>>>>> Note that V4L2_CTRL_TYPE_FIXED_POINT is a Q31.32 format. By setting
>>>>> min/max/step you can easily map that to just about any QN.M format where
>>>>> N <= 31 and M <= 32.
>>>>> In the case of dw100 it is a bit different in that it is quite specialized
>>>>> and it had to fit in 16 bits.

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