[PATCH v1 0/5] convert tree to get_random_u32_{below,above,between}()

Jason Gunthorpe jgg at nvidia.com
Tue Oct 25 03:37:12 AEDT 2022


On Fri, Oct 21, 2022 at 09:43:58PM -0400, Jason A. Donenfeld wrote:
> Hey everyone,
> 
> Here's the second and final tranche of tree-wide conversions to get
> random integer handling a bit tamer. It's predominantly another
> Coccinelle-based patchset.
> 
> First we s/prandom_u32_max/get_random_u32_below/, since the former is
> just a deprecated alias for the latter. Then in the next commit we can
> remove prandom_u32_max all together. I'm quite happy about finally being
> able to do that. It means that prandom.h is now only for deterministic and 
> repeatable randomness, not non-deterministic/cryptographic randomness.
> That line is no longer blurred.
> 
> Then, in order to clean up a bunch of inefficient patterns, we introduce
> two trivial static inline helper functions built on top of
> get_random_u32_below: get_random_u32_above and get_random_u32_between.
> These are pretty straight forward to use and understand. Then the final
> two patches convert some gnarly open-coded number juggling to use these
> helpers.
> 
> I've used Coccinelle for all the treewide patches, so hopefully review
> is rather uneventful. I didn't accept all of the changes that Coccinelle
> proposed, though, as these tend to be somewhat context-specific. I erred
> on the side of just going with the most obvious cases, at least this
> time through. And then we can address more complicated cases through
> actual maintainer trees.
> 
> Since get_random_u32_below() sits in my random.git tree, these patches
> too will flow through that same tree.
> 
For drivers/infiniband

Reviewed-by: Jason Gunthorpe <jgg at nvidia.com>

Jason


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