[PATCH 1/2] powerpc: drop dependency on <asm/machdep.h> in archrandom.h
Michael Ellerman
mpe at ellerman.id.au
Mon Jul 25 22:22:13 AEST 2022
Michael Ellerman <mpe at ellerman.id.au> writes:
> Yury Norov <yury.norov at gmail.com> writes:
>> archrandom.h includes <asm/machdep.h> to refer ppc_md. This causes
>> circular header dependency, if generic nodemask.h includes random.h:
>>
>> In file included from include/linux/cred.h:16,
>> from include/linux/seq_file.h:13,
>> from arch/powerpc/include/asm/machdep.h:6,
>> from arch/powerpc/include/asm/archrandom.h:5,
>> from include/linux/random.h:109,
>> from include/linux/nodemask.h:97,
>> from include/linux/list_lru.h:12,
>> from include/linux/fs.h:13,
>> from include/linux/compat.h:17,
>> from arch/powerpc/kernel/asm-offsets.c:12:
>> include/linux/sched.h:1203:9: error: unknown type name 'nodemask_t'
>> 1203 | nodemask_t mems_allowed;
>> | ^~~~~~~~~~
>>
>> Fix it by removing <asm/machdep.h> dependency from archrandom.h
>>
>> Signed-off-by: Yury Norov <yury.norov at gmail.com>
>> ---
>> arch/powerpc/include/asm/archrandom.h | 9 +--------
>> arch/powerpc/kernel/setup-common.c | 11 +++++++++++
>> 2 files changed, 12 insertions(+), 8 deletions(-)
>>
>> diff --git a/arch/powerpc/include/asm/archrandom.h b/arch/powerpc/include/asm/archrandom.h
>> index 9a53e29680f4..21def59ef1a6 100644
>> --- a/arch/powerpc/include/asm/archrandom.h
>> +++ b/arch/powerpc/include/asm/archrandom.h
>> @@ -4,7 +4,7 @@
>>
>> #ifdef CONFIG_ARCH_RANDOM
>>
>> -#include <asm/machdep.h>
>> +bool __must_check arch_get_random_seed_long(unsigned long *v);
>>
>> static inline bool __must_check arch_get_random_long(unsigned long *v)
>> {
>> @@ -16,13 +16,6 @@ static inline bool __must_check arch_get_random_int(unsigned int *v)
>> return false;
>> }
>>
>> -static inline bool __must_check arch_get_random_seed_long(unsigned long *v)
>> -{
>> - if (ppc_md.get_random_seed)
>> - return ppc_md.get_random_seed(v);
>> -
>> - return false;
>> -}
>
> I'd rather we didn't have to force this out of line.
>
> I think I see a different way to fix it, I'll just do some more build
> tests.
Of course my idea didn't work :}
So I'll just ack your patch for now, and maybe I can get the headers
cleaned up in future to allow it to be out-of-line again.
cheers
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