[PATCH v2 3/6] gpio: Add GPIO driver for Nintendo Wii

Jonathan Neuschäfer j.neuschaefer at gmx.net
Wed Feb 7 23:54:34 AEDT 2018


On Wed, Feb 07, 2018 at 01:29:45PM +0100, Linus Walleij wrote:
> On Mon, Jan 22, 2018 at 6:04 AM, Jonathan Neuschäfer
> <j.neuschaefer at gmx.net> wrote:
> 
> > The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> > that supports a configurable number of pins (up to 32), interrupts, and
> > some special mechanisms to share the controller between the system's
> > security processor (an ARM926) and the PowerPC CPU. Pin multiplexing is
> > not supported.
> >
> > This patch adds a basic driver for this GPIO controller. Interrupt
> > support will come in a later patch.
> >
> > This patch is based on code developed by Albert Herranz and the GameCube
> > Linux Team, file arch/powerpc/platforms/embedded6xx/hlwd-gpio.c,
> > available at https://github.com/DeltaResero/GC-Wii-Linux-Kernels, but
> > has grown quite dissimilar.
> >
> > Signed-off-by: Jonathan Neuschäfer <j.neuschaefer at gmx.net>
> > Cc: Albert Herranz <albert_herranz at yahoo.es>
> > Cc: Segher Boessenkool <segher at kernel.crashing.org>
> > ---
> >
> > v2:
> 
> All looks very good to me, Andy had some additional comments,
> once addressed in v3 I will apply this.
> 
> You only need to resend this patch as I already applied the DT
> bindings.

This driver can't be used until the resource mapping problem on PPC32
(see patch 1/6 and the related discussion) is solved or worked around
with out-of-tree patches (such as patch 1/6). Should I send v3 anyway?


Thanks,
Jonathan Neuschäfer
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