ps3: Remove deprecated create_singlethread_workqueue

Michael Ellerman patch-notifications at ellerman.id.au
Tue Dec 12 22:39:18 AEDT 2017


On Tue, 2016-08-30 at 17:14:51 UTC, Bhaktipriya Shridhar wrote:
> The workqueue "ps3av->wq" queues a single work item &ps3av->work and hence
> doesn't require ordering. It is involved in waking up ps3avd to do the
> video mode setting and hence it's not being used on a memory reclaim
> path. Hence, it has been converted to use system_wq.
> 
> System workqueues have been able to handle high level of concurrency
> for a long time now and hence it's not required to have a singlethreaded
> workqueue just to gain concurrency. Unlike a dedicated per-cpu workqueue
> created with create_singlethread_workqueue(), system_wq allows multiple
> work items to overlap executions even on the same CPU; however, a
> per-cpu workqueue doesn't have any CPU locality or global ordering
> guarantee unless the target CPU is explicitly specified and thus the
> increase of local concurrency shouldn't make any difference.
> 
> The work item has been flushed in ps3av_remove to ensure that
> there are no pending tasks while disconnecting the driver.
> 
> Signed-off-by: Bhaktipriya Shridhar <bhaktipriya96 at gmail.com>
> Acked-by: Tejun Heo <tj at kernel.org>

Applied to powerpc next, thanks.

https://git.kernel.org/powerpc/c/f0200c02883367f0eb6c9e2f19a8ab

cheers


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