[PATCH] powerpc/slb: Use a local to avoid multiple calls to get_slb_shadow()
Michael Ellerman
mpe at ellerman.id.au
Thu Aug 13 17:11:18 AEST 2015
For no reason other than it looks ugly.
Signed-off-by: Michael Ellerman <mpe at ellerman.id.au>
---
arch/powerpc/mm/slb.c | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/arch/powerpc/mm/slb.c b/arch/powerpc/mm/slb.c
index 0c7115fd314b..515730e499fe 100644
--- a/arch/powerpc/mm/slb.c
+++ b/arch/powerpc/mm/slb.c
@@ -62,16 +62,16 @@ static inline void slb_shadow_update(unsigned long ea, int ssize,
unsigned long flags,
enum slb_index index)
{
+ struct slb_shadow *p = get_slb_shadow();
+
/*
* Clear the ESID first so the entry is not valid while we are
* updating it. No write barriers are needed here, provided
* we only update the current CPU's SLB shadow buffer.
*/
- get_slb_shadow()->save_area[index].esid = 0;
- get_slb_shadow()->save_area[index].vsid =
- cpu_to_be64(mk_vsid_data(ea, ssize, flags));
- get_slb_shadow()->save_area[index].esid =
- cpu_to_be64(mk_esid_data(ea, ssize, index));
+ p->save_area[index].esid = 0;
+ p->save_area[index].vsid = cpu_to_be64(mk_vsid_data(ea, ssize, flags));
+ p->save_area[index].esid = cpu_to_be64(mk_esid_data(ea, ssize, index));
}
static inline void slb_shadow_clear(enum slb_index index)
--
2.1.4
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