[RFC PATCH 04/19] powerpc: wii: device tree
Albert Herranz
albert_herranz at yahoo.es
Thu Nov 26 05:34:24 EST 2009
Segher Boessenkool wrote:
>> +/memreserve/ 0x01800000 0xe800000; /* memory hole (includes I/O area) */
>
> Like others have said already, don't do this. If you need
> a workaround, put it in the platform code.
>
I'll do. Thanks.
>> +/memreserve/ 0x10000000 0x0004000; /* DSP RAM */
>
> This address is fixed in the DSP hardware, right? If not,
> you shouldn't do a reserve here.
>
AFAIK, it is hardcoded in hardware.
>> + chosen {
>> + /* root filesystem on 2nd partition of SD card */
>> + bootargs = "nobats root=/dev/mmcblk0p2 rootwait udbg-immortal";
>
> Question: why do you need/want nobats?
>
We need nobats (or a hack in the mmu_mapin_ram() code) because of the discontiguous ram problem.
>> + memory {
>> + device_type = "memory";
>> + /* MEM1 + memory hole + MEM2 - firmware/buffers area */
>> + reg = <0x00000000 0x133e0000>;
>
> This should be <0 0x01800000 0x10000000 0x04000000>
>
Ok.
> I'm not sure what at the end of MEM2 you're trying to hide,
> but if you need to hide anything, do it in the platform code
> isntead.
>
>> + cpus {
>> + #cpus = <1>;
>
> Don't use #cpus
>
I'll remove it if it's not needed. Thanks.
>> + /* devices contained in the hollywood chipset */
>> + soc {
>
> It's not a SoC, more like a bridge chip. More to the point,
> all the devices you put under this node actually sit in the
> root domain logically/physically, so why not put them there
> instead. You'll want a node for the generic control registers,
> if you do.
>
So, if i use a node here, what should be the proper name for it?
>> + #address-cells = <1>;
>> + #size-cells = <1>;
>> + #interrupt-cells = <1>;
>> + model = "hollywood";
>
> "model" isn't required here, if you don't have anything
> good to put in it, just don't use the property.
>
I'll get rid of it.
>> + compatible = "nintendo,hollywood";
>> + clock-frequency = <243000000>; /* 243MHz */
>
> What does this clock freq mean? Hollywood has lots of
> clocks, many of them configurable. Bus frequency is in
> the cpu node already. The binding doesn't say what this
> is either, since you didn't write a binding :-)
>
> Just remove it?
That's the bus frequency. If it's not needed there, I vote for dropping it.
>
>> + ranges = <0x0c000000 0x0c000000 0x00010000
>> + 0x0d000000 0x0d000000 0x00010000
>> + 0x0d040000 0x0d040000 0x00050000
>> + 0x0d800000 0x0d800000 0x00001000
>
> All of 0cXXXXXX and 0dXXXXXX actually.
>
>> + 0x133e0000 0x133e0000 0x00c20000>;
>
> This is just part of MEM2, don't treat it special here.
>
Ok.
>> + video at 0c002000 {
>> + compatible = "nintendo,hollywood-video";
>> + reg = <0x0c002000 0x100>;
>> + interrupts = <8>;
>> + interrupt-parent = <&PIC0>;
>
> If you say interrupt-parent = <..> in the root node, you can
> leave it out in most of the rest of the tree. Using the Flipper
> PIC for this sounds like a good plan.
>
Yeah, agreed.
>> + PIC0: pic0 at 0c003000 {
>> + #interrupt-cells = <1>;
>> + compatible = "nintendo,flipper-pic";
>> + reg = <0x0c003000 0x8>;
>
> This register block is bigger actually. It's not only PIC,
> but some other bus stuff as well, dunno what to do here.
>
Heh, you're the expert here :)
>> + interrupt-controller;
>> + };
>> +
>> + resetswitch at 0c003000 {
>> + compatible = "nintendo,hollywood-resetswitch";
>> + reg = <0x0c003000 0x4>;
>
> That's the same address. Don't do that.
>
> Create a flipper-processor-interface node for the whole 3000
> block (size 100)? You can hang the PIC as a subnode under it,
> without a "reg".
>
Ok.
>> + /* Team Twiizers' 'mini' firmware IPC */
>> + mini at 0d000000 {
>
> Although mini is awesome, it isn't hardware, and doesn't
> belong in the device tree.
>
True, now that I'm starting to understand what's supposed to be and what's supposed not to be in the device tree.
>> + #address-cells = <1>;
>> + #size-cells = <1>;
>
> There are no child nodes, these are meaningless.
>
Yeah.
In previous versions of the tree, before AHBPROT was discovered, all hardware accessed via the firmware ipc interface hanged here, though.
>> + #interrupt-cells = <1>;
>
> This isn't an interrupt controller.
>
Yup, not applicable anymore.
>> + compatible = "twiizers,starlet-mini-ipc";
>> + reg = <0x0d000000 0x40 /* IPC */
>
> You can get the IPC controller's address from the "main"
> hollywood device node.
>
What about the interrupt associated to the IPC hardware?
>> + 0x13fffffc 0x4>; /* mini header pointer */
>
> Put this in the platform code, it's not a hardware property.
> It's not going to change either.
>
Ok.
>> + serial at 0d006400 {
>> + compatible = "nintendo,hollywood-serial";
>
> You might want to pick a more descriptive name for this,
> "serial" is usually understaood to mean "RS232". Which
> this isn't.
>
Nintendo calls it "Serial Interface" (SI).
Would "nintendo,hollywood-serial-interface" work here?
>> + /* External Interface bus */
>> + exi at 0d006800 {
>> + #address-cells = <1>;
>> + #size-cells = <1>;
>> + compatible = "nintendo,hollywood-exi";
>> + reg = <0x0d006800 0x40>;
>> + interrupts = <4>;
>> + interrupt-parent = <&PIC0>;
>> +
>> + USBGECKO0: usbgecko at 0d006814 {
>> + compatible = "usbgecko,usbgecko";
>> + reg = <0x0d006814 0x14>;
>> + virtual-reg = <0xcd006814>;
>> + };
>
> I don't think you should put the usbgecko in the device tree,
> it's a removable device, not everyone booting with this device
> tree blob will have a usbgecko in this EXI port. It's easy
> to probe for as well.
>
Ok.
>> + ehci at 0d040000 {
>> + compatible = "nintendo,hollywood-ehci";
>
> You might want to put the generic usb-ohci in here as well.
> Although you need bug workarounds IIRC.
>
Yes.
>> + reg = <0x0d040000 0x100
>> + 0x133e0000 0x80000>; /* 512 KB */
>
> What's this MEM2 range? A remnant from the old mini scheme?
>
>> + ohci0 at 0d050000 {
>
>> + ohci1 at 0d060000 {
>
>> + sdhc0 at 0d070000 {
>
>> + sdhc1 at 0d080000 {
>
> Similar.
>
Yes. This can be removed now.
>> + hollywood-ahbprot at 0d800064 {
>> + compatible = "nintendo,hollywood-ahbprot";
>> + reg = <0x0d800064 0x4>;
>> + };
>
> There is no reason to single out this one register. The kernel
> shouldn't care for it anyway, the firmware sets it already.
>
As long as a recent firmware version is used, yes.
How should all these register be declared in the device tree?
Using a block of registers and declaring the block as "nintendo,hollywood-control" or something?
>> + gpio0: hollywood-gpio at 0d8000c0 {
>> + compatible = "nintendo,hollywood-gpio";
>> + reg = <0x0d8000c0 0x20>;
>> + gpio-controller;
>> + #gpio-cells = <2>;
>> + };
>> +
>> + gpio1: hollywood-gpio at 0d8000e0 {
>> + compatible = "nintendo,hollywood-gpio";
>> + reg = <0x0d8000e0 0x20>;
>> + gpio-controller;
>> + #gpio-cells = <2>;
>> + };
>
> Yuck, you have to make this two nodes for the GPIO binding?
>
Yup. Two gpio nodes for two 32 gpio words.
>> + hollywood-resets at 0d800194 {
>> + compatible = "nintendo,hollywood-resets";
>> + reg = <0x0d800194 0x4>;
>> + };
>
> Don't do a separate node.
>
So this should be part of the "control" block?
>> + i2c-video {
>> + #address-cells = <1>;
>> + #size-cells = <0>;
>> + compatible = "virtual,i2c-gpio";
>
> This is not a device from a company named "virtual". Just
> "i2c-gpio" will do.
>
> As I said elsewhere, there should be a driver for this already,
> and a device tree binding. Add to that if at all possible, don't
> make up something new. Or if you do, give it a better name :-)
>
Plese, see my previous comment on this.
>> + audio-video-encoder {
>> + compatible = "nintendo,wii-ave-rvl";
>> + reg = <0x70>;
>
> audio-video-encoder at 70 -- the unit address has to match the first
> entry in "reg", always.
>
> And "wii-ave-rvl", seriously? Just call it "wii-audio-video-encoder",
> a few extra chars don't hurt :-)
>
Agreed too. :)
Thanks!
Albert
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