[RFC PATCH 11/19] powerpc: gamecube/wii: flipper interrupt controller support
Segher Boessenkool
segher at kernel.crashing.org
Wed Nov 25 08:30:22 EST 2009
> config GAMECUBE_COMMON
> bool
> select NOT_COHERENT_CACHE
> + select FLIPPER_PIC
Maybe using FLIPPER (or GAMECUBE_FLIPPER) instead of GAMECUBE_COMMON
is a good name?
> +#define pr_fmt(fmt) DRV_MODULE_NAME ": " fmt
Unused
> +/*
> + * Each interrupt has a corresponding bit in both
> + * the Interrupt Cause (ICR) and Interrupt Mask (IMR) registers.
> + *
> + * Enabling/disabling an interrupt line involves asserting/clearing
> + * the corresponding bit in IMR. ACK'ing a request simply involves
> + * asserting the corresponding bit in ICR.
> + */
> +static void flipper_pic_ack(unsigned int virq)
> +{
> + int irq = virq_to_hw(virq);
> + void __iomem *io_base = get_irq_chip_data(virq);
> +
> + set_bit(irq, io_base + FLIPPER_ICR);
> +}
So it should be a simple write instead of an RMW here, right?
As it is you are ACKing _all_ IRQs as far as I can see.
> +unsigned int flipper_pic_get_irq(void)
> +{
> + void __iomem *io_base = flipper_irq_host->host_data;
> + int irq;
> + u32 irq_status;
> +
> + irq_status = in_be32(io_base + FLIPPER_ICR) &
> + in_be32(io_base + FLIPPER_IMR);
> + if (irq_status == 0)
> + return -1; /* no more IRQs pending */
> +
> + __asm__ __volatile__("cntlzw %0,%1" : "=r"(irq) : "r"(irq_status));
> + return irq_linear_revmap(flipper_irq_host, 31 - irq);
> +}
There are generic macros for this kind of thing, no need for asm. ffs()
or something.
Segher
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