[PATCH 14/33] ps3fb: Tear down FB setup during cleanup
Geert Uytterhoeven
Geert.Uytterhoeven at sonycom.com
Thu Jun 11 00:38:49 EST 2009
During cleanup, use L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE to tear down the setup
done by L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP.
This allows unloading and reloading of ps3fb while the sound driver keeps the
GPU open.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven at sonycom.com>
Cc: linux-fbdev-devel at lists.sourceforge.net
---
arch/powerpc/include/asm/ps3gpu.h | 8 ++++++++
drivers/video/ps3fb.c | 5 ++++-
2 files changed, 12 insertions(+), 1 deletions(-)
diff --git a/arch/powerpc/include/asm/ps3gpu.h b/arch/powerpc/include/asm/ps3gpu.h
index 1037efa..b2b8959 100644
--- a/arch/powerpc/include/asm/ps3gpu.h
+++ b/arch/powerpc/include/asm/ps3gpu.h
@@ -31,6 +31,7 @@
#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
+#define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603
#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
@@ -75,4 +76,11 @@ static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
pitch);
}
+static inline int lv1_gpu_fb_close(u64 context_handle)
+{
+ return lv1_gpu_context_attribute(context_handle,
+ L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
+ 0, 0, 0);
+}
+
#endif /* _ASM_POWERPC_PS3GPU_H */
diff --git a/drivers/video/ps3fb.c b/drivers/video/ps3fb.c
index 13c876c..1baa1c9 100644
--- a/drivers/video/ps3fb.c
+++ b/drivers/video/ps3fb.c
@@ -1123,7 +1123,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
if (!info)
- goto err_context_unmap;
+ goto err_context_fb_close;
par = info->par;
par->mode_id = ~ps3fb_mode; /* != ps3fb_mode, to trigger change */
@@ -1188,6 +1188,8 @@ err_fb_dealloc:
fb_dealloc_cmap(&info->cmap);
err_framebuffer_release:
framebuffer_release(info);
+err_context_fb_close:
+ lv1_gpu_fb_close(ps3fb.context_handle);
err_context_unmap:
lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
ps3fb_videomemory.size, CBE_IOPTE_M);
@@ -1233,6 +1235,7 @@ static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
info = dev->core.driver_data = NULL;
}
iounmap((u8 __force __iomem *)ps3fb.dinfo);
+ lv1_gpu_fb_close(ps3fb.context_handle);
lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
ps3fb_videomemory.size, CBE_IOPTE_M);
lv1_gpu_context_free(ps3fb.context_handle);
--
1.6.2.4
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