[RFC PATCH v2 1/6] powerpc: wii: device tree
Albert Herranz
albert_herranz at yahoo.es
Fri Dec 4 09:47:22 EST 2009
Add a device tree source file for the Nintendo Wii video game console.
Signed-off-by: Albert Herranz <albert_herranz at yahoo.es>
---
v1 -> v2
- Document new bindings in Documentation/powerpc/dts-bindings.
Suggestion by Grant Likely.
- Use same form for model property and compatible properties on the root
node. Suggestion by Grant Likely.
- Drop the model property in the soc node. Suggestion by Grant Likely.
- Move interrupt-parent to the soc node instead of explicitly adding it to
each child node. Suggestion by Grant Likely.
- Declare all available memory and deal with the hole and fb area in the
platform code. Suggestion by Segher Boessenkool.
- Rename the "soc" node to "hollywood". Suggestion by Benjamin Herrenschmidt.
- Remove the usbgecko node from the device tree and autodetect it in
platform code. Suggestion by Segher Boessenkool.
- Don't use #cpus in cpus node. Suggestion by Segher Boessenkool.
- Remove clock-frequency property from the soc node.
Suggestion by Segher Boessenkool.
- Create a processor-interface node and place flipper-pic into it.
Suggestion by Segher Boessenkool.
- Remove #interrupt-cells from the hollywood node.
Suggestion by Segher Boessenkool.
- Remove the mini header pointer from the device tree and deal with it
in platform code. Suggestion by Segher Boessenkool.
- Add "usb-ohci" to the compatible property of ohci nodes.
Suggestion by Segher Boessenkool.
- Add "usb-ehci" to the compatible property of ehci nodes.
Suggestion by Segher Boessenkool.
- Don't use a different name if the unit address is different.
Suggestion by Benjamin Herrenschmidt.
- Don't use "nobats", do a workaround in mmu_mapin_ram instead.
Suggestion by Benjamin Herrenschmidt.
- Rename "mini" node to "ipc" and set it compatible with
"nintendo,hollywood-ipc".
- Massive cleanups. Suggestions by Segher Boessenkool.
- Comment out i2c over gpio bindings until a standard is agreed.
- Use a single gpio controller node. It's just one controller with two
"views".
.../powerpc/dts-bindings/nintendo/wii.txt | 184 +++++++++++++++++
arch/powerpc/boot/dts/wii.dts | 218 ++++++++++++++++++++
2 files changed, 402 insertions(+), 0 deletions(-)
create mode 100644 Documentation/powerpc/dts-bindings/nintendo/wii.txt
create mode 100644 arch/powerpc/boot/dts/wii.dts
diff --git a/Documentation/powerpc/dts-bindings/nintendo/wii.txt b/Documentation/powerpc/dts-bindings/nintendo/wii.txt
new file mode 100644
index 0000000..a7e155a
--- /dev/null
+++ b/Documentation/powerpc/dts-bindings/nintendo/wii.txt
@@ -0,0 +1,184 @@
+
+Nintendo Wii device tree
+========================
+
+0) The root node
+
+ This node represents the Nintendo Wii video game console.
+
+ Required properties:
+
+ - model : Should be "nintendo,wii"
+ - compatible : Should be "nintendo,wii"
+
+1) The "hollywood" node
+
+ This node represents the multi-function "Hollywood" chip, which packages
+ many of the devices found in the Nintendo Wii.
+
+ Required properties:
+
+ - compatible : Should be "nintendo,hollywood"
+
+1.a) The Video Interface (VI) node
+
+ Represents the interface between the graphics processor and a external
+ video encoder.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-vi","nintendo,flipper-vi"
+ - reg : should contain the VI registers location and length
+ - interrupts : should contain the VI interrupt
+
+1.b) The Processor Interface (PI) node
+
+ Represents the data and control interface between the main processor
+ and graphics and audio processor.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-pi","nintendo,flipper-pi"
+ - reg : should contain the PI registers location and length
+
+1.b.i) The "Flipper" interrupt controller node
+
+ Represents the "Flipper" interrupt controller within the "Hollywood" chip.
+ The node for the "Flipper" interrupt controller must be placed under
+ the PI node.
+
+ Required properties:
+
+ - #interrupt-cells : <1>
+ - compatible : should be "nintendo,flipper-pic"
+ - interrupt-controller
+
+1.c) The Digital Signal Procesor (DSP) node
+
+ Represents the digital signal processor interface, designed to offload
+ audio related tasks.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-dsp","nintendo,flipper-dsp"
+ - reg : should contain the DSP registers location and length
+ - interrupts : should contain the DSP interrupt
+
+1.d) The Serial Interface (SI) node
+
+ Represents the interface to the four single bit serial interfaces.
+ The SI is a proprietary serial interface used normally to control gamepads.
+ It's NOT a RS232-type interface.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-si","nintendo,flipper-si"
+ - reg : should contain the SI registers location and length
+ - interrupts : should contain the SI interrupt
+
+1.e) The Audio Interface (AI) node
+
+ Represents the interface to the external 16-bit stereo digital-to-analog
+ converter.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-ai","nintendo,flipper-ai"
+ - reg : should contain the AI registers location and length
+ - interrupts : should contain the AI interrupt
+
+1.f) The External Interface (EXI) node
+
+ Represents the multi-channel SPI-like interface.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-exi","nintendo,flipper-exi"
+ - reg : should contain the EXI registers location and length
+ - interrupts : should contain the EXI interrupt
+
+1.g) The Open Host Controller Interface (OHCI) nodes
+
+ Represent the USB 1.x Open Host Controller Interfaces.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-usb-ohci","usb-ohci"
+ - reg : should contain the OHCI registers location and length
+ - interrupts : should contain the OHCI interrupt
+
+1.h) The Enhanced Host Controller Interface (EHCI) node
+
+ Represents the USB 2.0 Enhanced Host Controller Interface.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-usb-ehci","usb-ehci"
+ - reg : should contain the EHCI registers location and length
+ - interrupts : should contain the EHCI interrupt
+
+1.i) The Secure Digital Host Controller Interface (SDHCI) nodes
+
+ Represent the Secure Digital Host Controller Interfaces.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-sdhci","sdhci"
+ - reg : should contain the SDHCI registers location and length
+ - interrupts : should contain the SDHCI interrupt
+
+1.j) The Inter-Processsor Communication (IPC) node
+
+ Represent the Inter-Processor Communication interface. This interface
+ enables communications between the Broadway and the Starlet processors.
+
+ - compatible : should be "nintendo,hollywood-ipc"
+ - reg : should contain the IPC registers location and length
+ - interrupts : should contain the IPC interrupt
+
+1.k) The "Hollywood" interrupt controller node
+
+ Represents the "Hollywood" interrupt controller within the
+ "Hollywood" chip.
+
+ Required properties:
+
+ - #interrupt-cells : <1>
+ - compatible : should be "nintendo,hollywood-pic"
+ - reg : should contain the controller registers location and length
+ - interrupt-controller
+ - interrupts : should contain the cascade interrupt of the "flipper" pic
+ - interrupt-parent: should contain the phandle of the "flipper" pic
+
+1.l) The General Purpose I/O (GPIO) controller node
+
+ Represents the dual access 32 GPIO controller interface.
+
+ Required properties:
+
+ - #gpio-cells : <2>
+ - compatible : should be "nintendo,hollywood-gpio"
+ - reg : should contain the IPC registers location and length
+ - gpio-controller
+
+1.m) The control node
+
+ Represents the control interface used to setup several miscellaneous
+ settings of the "Hollywood" chip like boot memory mappings, resets,
+ disk interface mode, etc.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-control"
+ - reg : should contain the control registers location and length
+
+1.n) The Disk Interface (DI) node
+
+ Represents the interface used to communicate with mass storage devices.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-di"
+ - reg : should contain the DI registers location and length
+ - interrupts : should contain the DI interrupt
+
diff --git a/arch/powerpc/boot/dts/wii.dts b/arch/powerpc/boot/dts/wii.dts
new file mode 100644
index 0000000..77528c9
--- /dev/null
+++ b/arch/powerpc/boot/dts/wii.dts
@@ -0,0 +1,218 @@
+/*
+ * arch/powerpc/boot/dts/wii.dts
+ *
+ * Nintendo Wii platform device tree source
+ * Copyright (C) 2008-2009 The GameCube Linux Team
+ * Copyright (C) 2008,2009 Albert Herranz
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ */
+
+/dts-v1/;
+
+/*
+ * This is commented-out for now.
+ * Until a later patch is merged, the kernel can use only the first
+ * contiguous RAM range and will BUG() if the memreserve is outside
+ * that range.
+ */
+/*/memreserve/ 0x10000000 0x0004000;*/ /* DSP RAM */
+
+/ {
+ model = "nintendo,wii";
+ compatible = "nintendo,wii";
+ #address-cells = <1>;
+ #size-cells = <1>;
+
+ chosen {
+ bootargs = "root=/dev/mmcblk0p2 rootwait udbg-immortal";
+ };
+
+ memory {
+ device_type = "memory";
+ reg = <0x00000000 0x01800000 /* MEM1 24MB 1T-SRAM */
+ 0x10000000 0x04000000>; /* MEM2 64MB GDDR3 */
+ };
+
+ cpus {
+ #address-cells = <1>;
+ #size-cells = <0>;
+
+ PowerPC,broadway at 0 {
+ device_type = "cpu";
+ reg = <0>;
+ clock-frequency = <729000000>; /* 729MHz */
+ bus-frequency = <243000000>; /* 243MHz core-to-bus 3x */
+ timebase-frequency = <60750000>; /* 243MHz / 4 */
+ i-cache-line-size = <32>;
+ d-cache-line-size = <32>;
+ i-cache-size = <32768>;
+ d-cache-size = <32768>;
+ };
+ };
+
+ /* devices contained in the hollywood chipset */
+ hollywood {
+ #address-cells = <1>;
+ #size-cells = <1>;
+ compatible = "nintendo,hollywood";
+ ranges = <0x0c000000 0x0c000000 0x01000000
+ 0x0d000000 0x0d000000 0x00800000
+ 0x0d800000 0x0d800000 0x00800000>;
+ interrupt-parent = <&PIC0>;
+
+ video at 0c002000 {
+ compatible = "nintendo,hollywood-vi",
+ "nintendo,flipper-vi";
+ reg = <0x0c002000 0x100>;
+ interrupts = <8>;
+ };
+
+ processor-interface at 0c003000 {
+ compatible = "nintendo,hollywood-pi",
+ "nintendo,flipper-pi";
+ reg = <0x0c003000 0x100>;
+
+ PIC0: pic0 {
+ #interrupt-cells = <1>;
+ compatible = "nintendo,flipper-pic";
+ interrupt-controller;
+ };
+ };
+
+ dsp at 0c005000 {
+ #address-cells = <1>;
+ #size-cells = <1>;
+ compatible = "nintendo,hollywood-dsp",
+ "nintendo,flipper-dsp";
+ reg = <0x0c005000 0x200>;
+ interrupts = <6>;
+ };
+
+ gamepad-controller at 0d006400 {
+ compatible = "nintendo,hollywood-si",
+ "nintendo,flipper-si";
+ reg = <0x0d006400 0x100>;
+ interrupts = <3>;
+ };
+
+ audio at 0c006c00 {
+ compatible = "nintendo,hollywood-ai",
+ "nintendo,flipper-ai";
+ reg = <0x0d006c00 0x20>;
+ interrupts = <6>;
+ };
+
+ /* External Interface bus */
+ exi at 0d006800 {
+ compatible = "nintendo,hollywood-exi",
+ "nintendo,flipper-exi";
+ reg = <0x0d006800 0x40>;
+ virtual-reg = <0x0d006800>;
+ interrupts = <4>;
+ };
+
+ usb at 0d040000 {
+ compatible = "nintendo,hollywood-usb-ehci",
+ "usb-ehci";
+ reg = <0x0d040000 0x100>;
+ interrupts = <4>;
+ interrupt-parent = <&PIC1>;
+ };
+
+ usb at 0d050000 {
+ compatible = "nintendo,hollywood-usb-ohci",
+ "usb-ohci";
+ reg = <0x0d050000 0x100>;
+ interrupts = <5>;
+ interrupt-parent = <&PIC1>;
+ };
+
+ usb at 0d060000 {
+ compatible = "nintendo,hollywood-usb-ohci",
+ "usb-ohci";
+ reg = <0x0d060000 0x100>;
+ interrupts = <6>;
+ interrupt-parent = <&PIC1>;
+ };
+
+ sd at 0d070000 {
+ compatible = "nintendo,hollywood-sdhci",
+ "sdhci";
+ reg = <0x0d070000 0x200>;
+ interrupts = <7>;
+ interrupt-parent = <&PIC1>;
+ };
+
+ sdio at 0d080000 {
+ compatible = "nintendo,hollywood-sdhci",
+ "sdhci";
+ reg = <0x0d080000 0x200>;
+ interrupts = <8>;
+ interrupt-parent = <&PIC1>;
+ };
+
+ ipc at 0d000000 {
+ compatible = "nintendo,hollywood-ipc";
+ reg = <0x0d000000 0x10>;
+ interrupts = <30>;
+ interrupt-parent = <&PIC1>;
+ };
+
+ PIC1: pic1 at 0d800030 {
+ #interrupt-cells = <1>;
+ compatible = "nintendo,hollywood-pic";
+ reg = <0x0d800030 0x10>;
+ interrupt-controller;
+ interrupts = <14>;
+ };
+
+ GPIO: gpio at 0d8000c0 {
+ #gpio-cells = <2>;
+ compatible = "nintendo,hollywood-gpio";
+ reg = <0x0d8000c0 0x40>;
+ gpio-controller;
+
+ /*
+ * This is commented out while a standard binding
+ * for i2c over gpio is defined.
+ */
+ /*
+ i2c-video {
+ #address-cells = <1>;
+ #size-cells = <0>;
+ compatible = "i2c-gpio";
+
+ gpios = <&GPIO 15 0
+ &GPIO 14 0>;
+ clock-frequency = <250000>;
+ no-clock-stretching;
+ scl-is-open-drain;
+ sda-is-open-drain;
+ sda-enforce-dir;
+
+ AVE: audio-video-encoder at 70 {
+ compatible = "nintendo,wii-audio-video-encoder";
+ reg = <0x70>;
+ };
+ };
+ */
+ };
+
+ control at 0d800100 {
+ compatible = "nintendo,hollywood-control";
+ reg = <0x0d800100 0x300>;
+ };
+
+ disk at 0d806000 {
+ compatible = "nintendo,hollywood-di";
+ reg = <0x0d806000 0x40>;
+ interrupts = <2>;
+ };
+ };
+};
+
--
1.6.3.3
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