[PATCH] powerpc: dtb and purgatory support for ppc32

Simon Horman horms at verge.net.au
Wed Oct 15 14:37:36 EST 2008


On Sun, Oct 12, 2008 at 03:39:55PM +0200, Sebastian Andrzej Siewior wrote:
> * Simon Horman | 2008-10-08 14:03:26 [+1100]:
> 
> >> +#ifdef WITH_GAMECUBE
> >> +static int go_purgatory = 0;
> >> +#else
> >> +static int go_purgatory = 1;
> >> +#endif
> >
> >Can you just use WITH_GAMECUBE inside elf_ppc_load() and remove
> >the need for go_purgatory, or do you plan to make go_purgatory
> >switchable at run-time at some point in the future?

> For the first shot I would prefer to use WITH_GAMECUBE inside of
> elf_ppc_load(). In longterm I don't see any reason why GameCube can't
> use the purgatory code like the other archs and get the memory maps from
> the device tree. However I'm not sure if GameCube still runs on a recent
> kernel: now that arc/ppc isn't available anymore GameCube has to pass a
> dtb somehow and this isn't the case. So therefore I would like the keep
> #ifdef and the exisiting behavior until someone clears this up.

Ok, in this case I would like to request that you remove
go_purgatory (for now) and just use #ifdef WITH_GAMECUBE instead.
I think that it will make things cleaner (for now).

-- 
Simon Horman
  VA Linux Systems Japan K.K., Sydney, Australia Satellite Office
  H: www.vergenet.net/~horms/             W: www.valinux.co.jp/en




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