[patch 1/2] PS3: Clear SPU Class 0 interrupts in handler
arnd at arndb.de
Wed Sep 5 08:50:30 EST 2007
On Tuesday 04 September 2007, Geoff Levand wrote:
> From: Masato Noguchi <Masato.Noguchi at jp.sony.com>
> Fix a bug that causes the PS3 to hang on the SPU Class 0 interrupt.
> The Cell BE Architecture spec states that the SPU MFC Class 0 interrupt
> is delivered as a pulse. The current spu interrupt handler assumes this
> behavior and does not clear the interrupt status.
> The PS3 hypervisor visualizes all SPU interrupts as level, and on return
> from the interrupt handler the hypervisor will deliver a new virtual
> interrupt for any unmasked interrupts which for which the status has not
> been cleared. This fix clears the interrupt status in the interrupt
Right, we have this one in the sdk3.0/2.6.22-arnd2 kernel since I pulled
in all of the ps3-linux tree, so it was already part of our testing,
and the explanation makes sense, so we should certainly have it
Jeremy, please add this to your patch queue.
> Signed-off-by: Masato Noguchi <Masato.Noguchi at jp.sony.com>
> Signed-off-by: Geoff Levand <geoffrey.levand at am.sony.com>
Acked-by: Arnd Bergmann <arnd.bergmann at de.ibm.com>
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