[patch 30/33] PS3: Bootwrapper support.
Geoff Levand
geoffrey.levand at am.sony.com
Tue Jun 19 10:01:43 EST 2007
Mark A. Greer wrote:
>> Not bad. Since this code doesn't have to be at any particular
>> location when it is built (you have no .org or similar, its all PIC), I
>> don't see anything that couldn't be done from an asm block in the
>> platform .c file, like the entry point in prpmc2800.c file; that would
>> save a file in the boot directory. In that case __system_reset_kernel
>> would be an array of 256 bytes.
>
> Agree.
>
> As for the rest of Geoff's patch, I think I get the gist of what's going
> on but it would be really nice to have it described in English (and put
> in the patch description). That way others (like me) could understand
> the problem you're solving and what your solution is.
This is from the comment the patch adds to the wrapper script. I think
it gives you what you need:
+ps3)
+ # The ps3's loader supports loading gzipped binary images from flash
+ # rom to addr zero. The loader enters the image at addr 0x100. A
+ # bootwrapper overlay is use to arrange for the kernel to be loaded
+ # to addr zero and to have a suitable bootwrapper entry at 0x100.
+ # To construct the rom image, 0x100 bytes from offset 0x100 in the
+ # kernel is copied to the bootwrapper symbol __system_reset_kernel.
+ # The 0x100 bytes at the bootwrapper symbol __system_reset_overlay is
+ # then copied to offset 0x100. At runtime the bootwrapper program
+ # copies the 0x100 bytes at __system_reset_kernel to addr 0x100.
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