[PATCH 12/14] ps3: fix gpu_context_allocate hcall

Geoff Levand geoffrey.levand at am.sony.com
Fri Jan 26 03:36:00 EST 2007


Geoff Levand wrote:
> From: Geert Uytterhoeven <Geert.Uytterhoeven at sonycom.com>
> 
> PS3: lv1_gpu_context_allocate() takes only one input parameter
> 
> Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven at sonycom.com>
> Signed-off-by: Geoff Levand <geoffrey.levand at am.sony.com>
> 
> ---
>  include/asm-powerpc/lv1call.h |    2 +-
>  1 files changed, 1 insertion(+), 1 deletion(-)
> 
> --- ps3-linux-dev.orig/include/asm-powerpc/lv1call.h
> +++ ps3-linux-dev/include/asm-powerpc/lv1call.h
> @@ -307,7 +307,7 @@ LV1_CALL(gpu_device_map,                
>  LV1_CALL(gpu_device_unmap,                              1, 0, 213 )
>  LV1_CALL(gpu_memory_allocate,                           5, 2, 214 )
>  LV1_CALL(gpu_memory_free,                               1, 0, 216 )
> -LV1_CALL(gpu_context_allocate,                          2, 5, 217 )
> +LV1_CALL(gpu_context_allocate,                          1, 5, 217 )
>  LV1_CALL(gpu_context_free,                              1, 0, 218 )
>  LV1_CALL(gpu_context_iomap,                             5, 0, 221 )
>  LV1_CALL(gpu_context_attribute,                         6, 0, 225 )
> 

Paul,

Please don't apply this one.

There was some discrepancy in the documents, and I just now got
the final word from the lv1 team that this parameter is a flag,
and is needed, but currently should be zero.

Sorry for the trouble.

-Geoff




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