[PATCH 12/14] ps3: fix gpu_context_allocate hcall

Geoff Levand geoffrey.levand at am.sony.com
Thu Jan 25 13:40:24 EST 2007


From: Geert Uytterhoeven <Geert.Uytterhoeven at sonycom.com>

PS3: lv1_gpu_context_allocate() takes only one input parameter

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven at sonycom.com>
Signed-off-by: Geoff Levand <geoffrey.levand at am.sony.com>

---
 include/asm-powerpc/lv1call.h |    2 +-
 1 files changed, 1 insertion(+), 1 deletion(-)

--- ps3-linux-dev.orig/include/asm-powerpc/lv1call.h
+++ ps3-linux-dev/include/asm-powerpc/lv1call.h
@@ -307,7 +307,7 @@ LV1_CALL(gpu_device_map,                
 LV1_CALL(gpu_device_unmap,                              1, 0, 213 )
 LV1_CALL(gpu_memory_allocate,                           5, 2, 214 )
 LV1_CALL(gpu_memory_free,                               1, 0, 216 )
-LV1_CALL(gpu_context_allocate,                          2, 5, 217 )
+LV1_CALL(gpu_context_allocate,                          1, 5, 217 )
 LV1_CALL(gpu_context_free,                              1, 0, 218 )
 LV1_CALL(gpu_context_iomap,                             5, 0, 221 )
 LV1_CALL(gpu_context_attribute,                         6, 0, 225 )




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