[PATCH 4/14] ps3: fix struct alignment attributes
Geoff Levand
geoffrey.levand at am.sony.com
Thu Jan 25 13:39:55 EST 2007
Remove incorrect alignment attributes in PS3 platform code for
struct spe_shadow, struct os_area_header, and struct os_area_params.
Signed-off-by: Geoff Levand <geoffrey.levand at am.sony.com>
---
arch/powerpc/platforms/ps3/os-area.c | 4 ++--
arch/powerpc/platforms/ps3/spu.c | 5 ++---
2 files changed, 4 insertions(+), 5 deletions(-)
--- ps3-linux-dev.orig/arch/powerpc/platforms/ps3/os-area.c
+++ ps3-linux-dev/arch/powerpc/platforms/ps3/os-area.c
@@ -59,7 +59,7 @@ struct os_area_header {
u32 ldr_format;
u32 ldr_size;
u32 _reserved_2[6];
-} __attribute__ ((packed));
+};
enum {
PARAM_BOOT_FLAG_GAME_OS = 0,
@@ -114,7 +114,7 @@ struct os_area_params {
u8 dns_primary[4];
u8 dns_secondary[4];
u8 _reserved_5[8];
-} __attribute__ ((packed));
+};
/**
* struct saved_params - Static working copies of data from the 'Other OS' area.
--- ps3-linux-dev.orig/arch/powerpc/platforms/ps3/spu.c
+++ ps3-linux-dev/arch/powerpc/platforms/ps3/spu.c
@@ -50,7 +50,7 @@ enum spe_type {
*/
struct spe_shadow {
- u8 padding_0000[0x0140];
+ u8 padding_0140[0x0140];
u64 int_status_class0_RW; /* 0x0140 */
u64 int_status_class1_RW; /* 0x0148 */
u64 int_status_class2_RW; /* 0x0150 */
@@ -67,8 +67,7 @@ struct spe_shadow {
u8 padding_0c08[0x0f00-0x0c08];
u64 spe_execution_status; /* 0x0f00 */
u8 padding_0f08[0x1000-0x0f08];
-} __attribute__ ((packed));
-
+};
/**
* enum spe_ex_state - Logical spe execution state.
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