LinuxPPC X Server
Michel Dänzer
daenzer at relog.ch
Mon Jul 31 18:47:35 EST 2000
Steffen Haeuser wrote:
> >> Do I also need to enable different support in the kernel?
> >> (e.g. /dev/agpart support ?)
>
> >That would be good, but AFAIK there's no such thing for our hardware yet.
>
> Exactly this is AFAIK currently the problem as to 3D Hardware support...
> the /dev/agpart support...
agpgart was required _for r128 DRI_ until some time ago. It's possible that
it's still needed by the driver in X 4.0.1 but definitely not in the latest
DRI CVS.
> a solution might be to use GLX instead of DRI ... after all since 4.0 Beta X
> Server Driver there *is* support for GLX in the LinuxPPC X Server...
Yep, and DRI adds hardware acceleration to it.
> >You'll have to go to
> >xc/programs/Xserver/hw/xfree86/os-support/linux/drm/kernel and do make -f
> >Makefile.linux (won't build out of the box - I've added '#include
> ><asm/pgtable.h> to drmP.h and changed the function in r128_dma.c containing
> >i386 assembly to just call mb() - anyone knows if this makes sense?) and
> > then modprobe r128.o
>
> Hmmm... what sort of ASM is this ?
It's for flushing write combining buffers AFAIR, thus I thought an mb() should
do on PPC.
> Is this the only reason why agpart is not supported on Mac yet, some lines
> of ASM ?
This is not about agpgart at all but about the DRM (direct rendering manager,
the kernel part of DRI) kernel module.
> (Well, AFAIK it is not even confirmed if this AGPart thing works with PCI,
> but AFAIK it was said that it "should").
PCI is not AGP, thus I don't think agpgart can work on PCI. There's also PCI
GART, but there isn't PPC support for it either yet.
> The most clever thing probably would be to do a GLX Driver (which does not
> require this AGPart thing...). Of course all also depends if Chipset
> information is available.
> To do such a driver should be possible in 3-4 weeks at most... I know of
> what I am speaking as before Hyperion existed people of our company did the
> 3D Drivers for the Amiga 3D Boards, and I know how long THEY took for a 3D
> Driver... (and before someone asks: No, these people are 100% busy with game
> coding now... no time for drivers...).
I doubt it would be as easy on Linux - much more complexity to deal with than
on AmigaOS :)
Michel
--
Hark! What rock through yonder window breaks?
______________________________________________________________________________
Earthling Michel Dänzer (MrCooper) \ CS student and free software enthusiast
Debian GNU/Linux (powerpc,i386) user \ member of XFree86, Team *AMIGA*, AUGS
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