[PATCH 20/22] drm/tve200: Use GEM DMA fbdev emulation
Thomas Zimmermann
tzimmermann at suse.de
Thu Mar 2 02:30:59 AEDT 2023
Use the fbdev emulation that is optimized for DMA helpers. Avoids
possible shadow buffering and makes the code simpler.
Signed-off-by: Thomas Zimmermann <tzimmermann at suse.de>
---
drivers/gpu/drm/tve200/tve200_drv.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/drivers/gpu/drm/tve200/tve200_drv.c b/drivers/gpu/drm/tve200/tve200_drv.c
index 0d05c386d303..abd557332b28 100644
--- a/drivers/gpu/drm/tve200/tve200_drv.c
+++ b/drivers/gpu/drm/tve200/tve200_drv.c
@@ -40,7 +40,7 @@
#include <drm/drm_atomic_helper.h>
#include <drm/drm_bridge.h>
#include <drm/drm_drv.h>
-#include <drm/drm_fbdev_generic.h>
+#include <drm/drm_fbdev_dma.h>
#include <drm/drm_gem_dma_helper.h>
#include <drm/drm_gem_framebuffer_helper.h>
#include <drm/drm_module.h>
@@ -227,7 +227,7 @@ static int tve200_probe(struct platform_device *pdev)
* Passing in 16 here will make the RGB565 mode the default
* Passing in 32 will use XRGB8888 mode
*/
- drm_fbdev_generic_setup(drm, 16);
+ drm_fbdev_dma_setup(drm, 16);
return 0;
--
2.39.2
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