[PATCH 07/22] drm/imx/dcss: Use GEM DMA fbdev emulation
Thomas Zimmermann
tzimmermann at suse.de
Thu Mar 2 02:30:46 AEDT 2023
Use the fbdev emulation that is optimized for DMA helpers. Avoids
possible shadow buffering and makes the code simpler.
Signed-off-by: Thomas Zimmermann <tzimmermann at suse.de>
---
drivers/gpu/drm/imx/dcss/dcss-kms.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/drivers/gpu/drm/imx/dcss/dcss-kms.c b/drivers/gpu/drm/imx/dcss/dcss-kms.c
index dab5e664920d..896de946f8df 100644
--- a/drivers/gpu/drm/imx/dcss/dcss-kms.c
+++ b/drivers/gpu/drm/imx/dcss/dcss-kms.c
@@ -7,7 +7,7 @@
#include <drm/drm_atomic_helper.h>
#include <drm/drm_bridge_connector.h>
#include <drm/drm_drv.h>
-#include <drm/drm_fbdev_generic.h>
+#include <drm/drm_fbdev_dma.h>
#include <drm/drm_gem_dma_helper.h>
#include <drm/drm_gem_framebuffer_helper.h>
#include <drm/drm_of.h>
@@ -145,7 +145,7 @@ struct dcss_kms_dev *dcss_kms_attach(struct dcss_dev *dcss)
if (ret)
goto cleanup_crtc;
- drm_fbdev_generic_setup(drm, 32);
+ drm_fbdev_dma_setup(drm, 32);
return kms;
--
2.39.2
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