[PATCHv16 0/7] of: add display helper

Marek Vasut marex at denx.de
Thu Jan 10 06:56:25 EST 2013


Dear Steffen Trumtrar,

> Hi!
> 
> On Wed, Jan 09, 2013 at 08:12:01PM +0100, Marek Vasut wrote:
> > Dear Steffen Trumtrar,
> > 
> > I tested this on 3.8-rc1 (next 20130103) with the imx drm driver. After
> > adding the following piece of code (quick hack), this works just fine.
> > Thanks!
> > 
> > diff --git a/drivers/staging/imx-drm/parallel-display.c
> > b/drivers/staging/imx- drm/parallel-display.c
> > index a8064fc..e45002a 100644
> > --- a/drivers/staging/imx-drm/parallel-display.c
> > +++ b/drivers/staging/imx-drm/parallel-display.c
> > @@ -57,6 +57,7 @@ static void imx_pd_connector_destroy(struct
> > drm_connector *connector)
> > 
> >  static int imx_pd_connector_get_modes(struct drm_connector *connector)
> >  {
> >  
> >         struct imx_parallel_display *imxpd = con_to_imxpd(connector);
> > 
> > +       struct device_node *np = imxpd->dev->of_node;
> > 
> >         int num_modes = 0;
> >         
> >         if (imxpd->edid) {
> > 
> > @@ -72,6 +73,15 @@ static int imx_pd_connector_get_modes(struct
> > drm_connector *connector)
> > 
> >                 num_modes++;
> >         
> >         }
> > 
> > +       if (np) {
> > +               struct drm_display_mode *mode =
> > drm_mode_create(connector->dev); +              
> > of_get_drm_display_mode(np, &imxpd->mode, 0);
> > +               drm_mode_copy(mode, &imxpd->mode);
> > +               mode->type |= DRM_MODE_TYPE_DRIVER |
> > DRM_MODE_TYPE_PREFERRED, +               drm_mode_probed_add(connector,
> > mode);
> > +               num_modes++;
> > +       }
> > +
> > 
> >         return num_modes;
> >  
> >  }
> 
> Nice! I haven't tried the parallel display, but I think Philipp Zabel might
> already have a patch for it. If not, I will definitly keep your patch in my
> topic branch.

Works like charm here.

Make sure to adjust the patch and check for the return value of 
of_get_drm_display_mode(np, &imxpd->mode, 0); call, that's probably the only 
issue that needs fixing in that hack. Checking if np != NULL might not hurt 
either. I can roll you a real patch if it helps.

Best regards,
Marek Vasut


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