[PATCH V2 2/2] Input: spear-keyboard: add device tree bindings
Dmitry Torokhov
dmitry.torokhov at gmail.com
Tue Mar 27 18:13:35 EST 2012
Hi Viresh,
On Tue, Mar 27, 2012 at 11:08:12AM +0530, Viresh Kumar wrote:
> + if (np) {
> + pdata = devm_kzalloc(&pdev->dev, sizeof(*pdata), GFP_KERNEL);
> + if (!pdata) {
> + dev_err(&pdev->dev, "DT: kzalloc failed\n");
> + return -ENOMEM;
> + }
> +
> + pdev->dev.platform_data = pdata;
> + error = spear_kbd_probe_dt(pdev);
> + if (error) {
> + dev_err(&pdev->dev, "DT: no platform data\n");
> + return error;
> + }
> + } else {
> + pdata = dev_get_platdata(&pdev->dev);
> + if (!pdata || !pdata->keymap) {
> + dev_err(&pdev->dev, "Invalid platform data\n");
> + return -EINVAL;
> + }
> }
I think the opposite order woudl make more sense - if pdata is supplied
by the platform code then we should use it, otherwise try to see if
there is OF data available instead. This way one can easily override OF
data, if needed.
Same goes for keymap data.
Thanks.
--
Dmitry
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