[PATCH 4/4] Create a new property value that means 'undefined'.
John Bonesio
bones at secretlab.ca
Sat Oct 23 06:50:58 EST 2010
On Thu, 2010-10-21 at 17:14 +1100, David Gibson wrote:
> On Wed, Oct 20, 2010 at 02:45:22PM -0700, John Bonesio wrote:
> > When updating existing nodes in a device tree merge operation, properties
> > can be removed by setting the value to /undef-prop/.
> >
> > if /undef-prop/ is assigned to a property that doesn't exist, the property
> > is treated the same as if it had not been declared.
>
> [snip]
> > diff --git a/dtc.h b/dtc.h
> > index a7f3667..b3fca6e 100644
> > --- a/dtc.h
> > +++ b/dtc.h
> > @@ -130,7 +130,12 @@ struct label {
> > struct label *next;
> > };
> >
> > +#define PROP_DEFINED (0)
> > +#define PROP_UNDEFINED (1)
>
> You never actually use these constants.
>
> > +
> > struct property {
> > + int undefined; /* if the property is set to undefined, this feild is
> > + set to PROP_UNDEFINED */
> > char *name;
> > struct data val;
> >
> > @@ -170,6 +175,7 @@ void add_label(struct label **labels, char *label);
> > struct property *build_property(char *name, struct data val);
> > struct property *chain_property(struct property *first, struct property *list);
> > struct property *reverse_properties(struct property *first);
> > +void undefine_property(struct property *prop);
> >
> > struct node *build_node(struct property *proplist, struct node *children);
> > struct node *name_node(struct node *node, char *name);
> > @@ -177,6 +183,7 @@ struct node *chain_node(struct node *first, struct node *list);
> > struct node *merge_nodes(struct node *old_node, struct node *new_node);
> >
> > void add_property(struct node *node, struct property *prop);
> > +void remove_property(struct node *node, struct property *prop);
> > void add_child(struct node *parent, struct node *child);
> > void remove_child(struct node *parent, struct node *child);
> >
> > diff --git a/flattree.c b/flattree.c
> > index ead0332..00439e9 100644
> > --- a/flattree.c
> > +++ b/flattree.c
> > @@ -275,6 +275,9 @@ static void flatten_tree(struct node *tree, struct emitter *emit,
> > for_each_property(tree, prop) {
> > int nameoff;
> >
> > + if (prop->undefined)
> > + continue;
> > +
> > if (streq(prop->name, "name"))
> > seen_name_prop = 1;
> >
> > diff --git a/livetree.c b/livetree.c
> > index bf8796b..2ef734d 100644
> > --- a/livetree.c
> > +++ b/livetree.c
> > @@ -51,6 +51,11 @@ struct property *build_property(char *name, struct data val)
> > return new;
> > }
> >
> > +void undefine_property(struct property *prop)
> > +{
> > + prop->undefined = 1;
> > +}
> > +
> > struct property *chain_property(struct property *first, struct property *list)
> > {
> > assert(first->next == NULL);
> > @@ -121,11 +126,15 @@ struct node *merge_nodes(struct node *old_node, struct node *new_node)
> > /* Look for a collision, set new value if there is */
> > for_each_property(old_node, old_prop) {
> > if (streq(old_prop->name, new_prop->name)) {
> > - /* Add new labels to old property */
> > - for_each_label(new_prop->labels, l)
> > - add_label(&old_prop->labels, l->label);
> > -
> > - old_prop->val = new_prop->val;
> > + if (new_prop->undefined) {
> > + remove_property(old_node,
> > old_prop);
>
> This will lose property labels into the ether as your earlier patch
> lost node labels.
>
> > + } else {
> > + /* Add new labels to old property */
> > + for_each_label(new_prop->labels, l)
> > + add_label(&old_prop->labels, l->label);
> > +
> > + old_prop->val = new_prop->val;
> > + }
> > free(new_prop);
> > new_prop = NULL;
> > break;
> > @@ -188,6 +197,25 @@ void add_property(struct node *node, struct property *prop)
> > *p = prop;
> > }
> >
> > +void remove_property(struct node *node, struct property *prop)
> > +{
> > + struct property **p;
> > + int found = 0;
> > +
> > + p = &node->proplist;
> > + while (*p) {
> > + if (*p == prop) {
> > + *p = (*p)->next;
> > + found = 1;
> > + break;
> > + }
> > + p = &((*p)->next);
> > + }
> > + /* property not in the node? it's probably an error, so flag it. */
> > + assert(found);
>
> assert()s are for finding bugs in code, not detecting errors in user
> input. AFAICT this *can* be generated by usre input so it should
> print an error message and if possible continue, not cause a SIGABRT.
I agree that assert() shouldn't be used if it can be caused by user
input, but I don't see how the assert can be triggered by user input. In
my mind this is a programming error.
I the only way I see this being triggered by user input is if the user
specifies that a property be deleted but it doesn't exist in the current
in-memory merged tree. I believe the merge_nodes() routine takes care
to avoid problems here by making sure the property already exists in the
in-memory merged tree before calling remove_property() on it.
Maybe there's a case I'm not considering.
>
> > +}
> > +
> > +
> > void add_child(struct node *parent, struct node *child)
> > {
> > struct node **p;
> >
>
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