[Cbe-oss-dev] [PATCH 3/5] usb: PS3 EHCI QH read work-around
Geoff Levand
geoff at infradead.org
Tue Nov 15 13:43:57 EST 2011
PS3 EHCI HC errata fix 244. The SCC EHCI HC will not correctly perform QH
reads that occur near or span a micro-frame boundry. This is due to a problem
in the Nak Count Reload Control logic (EHCI Specification 1.0 Section 4.9.1).
The work-around for this problem is for the HC driver to set I=1 (inactive) for
QHs with H=1 (list head).
Signed-off-by: Geoff Levand <geoff at infradead.org>
---
drivers/usb/host/ehci-hcd.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/drivers/usb/host/ehci-hcd.c b/drivers/usb/host/ehci-hcd.c
index e43cb5a..4ff0b7e 100644
--- a/drivers/usb/host/ehci-hcd.c
+++ b/drivers/usb/host/ehci-hcd.c
@@ -621,6 +621,7 @@ static int ehci_init(struct usb_hcd *hcd)
hw->hw_next = QH_NEXT(ehci, ehci->async->qh_dma);
hw->hw_info1 = cpu_to_hc32(ehci, QH_HEAD);
hw->hw_info1 |= cpu_to_hc32(ehci, (2 << 28)); /* RL = 2 */
+ hw->hw_info1 |= cpu_to_hc32(ehci, (1 << 7)); /* I = 1 */
hw->hw_token = cpu_to_hc32(ehci, QTD_STS_HALT);
hw->hw_qtd_next = EHCI_LIST_END(ehci);
ehci->async->qh_state = QH_STATE_LINKED;
--
1.7.4.1
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