[Cbe-oss-dev] mars_context_create doesn't return

Paul Keir pkeir at dcs.gla.ac.uk
Wed Feb 2 08:45:22 EST 2011


Hello,

Often, after working with fairly
complex MARS programs, I find that all
calls to mars_context_create, using a
non-shared context, will not return.
For example:

mars_context_create(&mars_ctx, 0, 0);

If I instead use a shared context:

mars_context_create(&mars_ctx, 0, 1);

the programs may run again, but this will
also eventually start to fail in the same way.

If I reset my PS3, things return to normal.
Is there another way to perform a MARS
reset without the need to reboot?

Thanks,
Paul

The University of Glasgow, charity number SC004401


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