[Cbe-oss-dev] mars_context_create doesn't return
Paul Keir
pkeir at dcs.gla.ac.uk
Wed Feb 2 08:45:22 EST 2011
Hello,
Often, after working with fairly
complex MARS programs, I find that all
calls to mars_context_create, using a
non-shared context, will not return.
For example:
mars_context_create(&mars_ctx, 0, 0);
If I instead use a shared context:
mars_context_create(&mars_ctx, 0, 1);
the programs may run again, but this will
also eventually start to fail in the same way.
If I reset my PS3, things return to normal.
Is there another way to perform a MARS
reset without the need to reboot?
Thanks,
Paul
The University of Glasgow, charity number SC004401
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