[Cbe-oss-dev] [patch 1/4] MARS: Header file cleanups
Kazunori Asayama
asayama at sm.sony.co.jp
Mon Sep 1 14:18:08 EST 2008
Geoff Levand wrote:
> On 08/24/2008 07:18 PM, Kazunori Asayama wrote:
>> Geoff Levand wrote:
>>> Cleanup header files:
>> (snip)
>>> o Use system include path for installed headers.
>> Why is that needed? Many software, such as OpenGL, OpenSSL, X11 and
>> more, follow the same way as the current MARS's one. IMO, it's better to
>> create a sub directory for MARS headers rather than to put many
>> random MARS headers in the system include directory directly.
>
> This is not related to where the headers are installed, but to the
> search path the pre-processor uses. The search order is different
> for files included with "" and <>.
Ah, I was confused with the relative path issue. Now I understand you
were saying about "" vs <>. OK, agreed.
>
> By using <> in installed headers, MARS will behave like the standard
> include files in regards to pre-processor options and error messages.
>
> I don't have OpenGL installed, but I checked the others:
>
> $ (find /usr/include/openssl/ -type f -exec cat {} \;) | egrep -c '#include <openssl'
> 174
> $ (find /usr/include/openssl/ -type f -exec cat {} \;) | egrep -c '#include "openssl'
> 8
>
> $ (find /usr/include/X11/ -type f -exec cat {} \;) | egrep -c '#include <X11'
> 533
> $ (find /usr/include/X11/ -type f -exec cat {} \;) | egrep -c '#include "X11'
> 0
>
> So it seems those use <>, not "".
I intended to show examples which had subdirectory for headers (i.e.
examples for the next item).
>
>>> o Remove hard-coded include path.
>> Which is 'hard-coded'? I guess 'hard-coded' means 'mars/*.h', but I
>> don't think it is 'hard-coded'. I understand it is just *relative* to
>> include paths.
>
> The relative path is hard coded. Having these paths goes against the
> GNU coding standard, but we have no obligation to follow that.
I think the subdirectory is rather equivalent to a prefix of file names
than hard coded path. And as I said in the previous message, that
enables to avoid putting many random files in the system directory directly.
> I'll need to fix the makefiles to support it.
--
(ASAYAMA Kazunori
(asayama at sm.sony.co.jp))
t
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