[Cbe-oss-dev] [PATCH 0/2] cell/ps3: make SPE apps work again in 2.6.23
Noguchi, Masato
Masato.Noguchi at jp.sony.com
Fri Sep 7 19:49:30 EST 2007
> -----Original Message-----
> From: Jeremy Kerr [mailto:jk at ozlabs.org]
> Sent: Friday, September 07, 2007 5:28 PM
> Subject: [PATCH 0/2] cell/ps3: make SPE apps work again in 2.6.23
>
> The PS3 platform's support for SPE apps is currently broken, due to
> the PS3's handling of class0 interrupts and the introduction of the
> master runcontrol bit.
>
> The following fixes allow SPE apps to be run again on the PS3.
>
> Tested on PS3 and QS20.
>
> Noguchi-san: The second patch is a simplification of your submission:
> 'Cell: Wrap master run control bit', for 2.6.23. Please review and
> ACK if suitable.
Surely, it seems enough as a workaround.
I ran tests on PS3 with these patches and they passed.
Acked-by: Masato Noguchi <Masato.Noguchi at jp.sony.com>
Thank you!
> Paulus: pending Noguchi-san's ACK on the second patch, are you able to
> merge these into 2.6.23 ?
>
> ---
> Jeremy Kerr (1):
> ps3: always set master run control bit in mfc_sr1_set
>
> Masato Noguchi (1):
> cell: clear SPU class 0 interrupts in handler
>
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